Tailor Archive

Thread: Question on CA and AA sticking on clothes

EnnaV
Fri Jun 03, 2005 8:07 am
#1

hi all, just had a quick question on CA and AA sticking.... i heard rumors that secondary stats are now sticking. is that true? meaning if i have a + 5 armor experimentation and a + 5 melee defense, when i drop it on a shirt, i will get both the enhancements. thank you in advance for your help....


enna
ItemCreator
Fri Jun 03, 2005 8:34 am
#2

Yes, if you have 2 or more sockets free on the item of clothing then both mods should stick




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
EnnaV
Fri Jun 03, 2005 8:56 am
#3

thank u for your help. along with that... what if you have 3 slots open and your mod has 3 different enhancements. will all 3 stick? thank u again.



enna





ItemCreator
Fri Jun 03, 2005 9:15 am
#4

Yes, all three mods should stick.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Kaece
Fri Jun 03, 2005 11:56 am
#5

I havent tried this because I dont have spare/extra CA's laying around, but say you have a CA with 3 mods and a clothing item with 2 open sockets, does anyone know what mods will stick? Are the ones that have the highest point values the ones that will stick or does it go by the order the mods are listed on the CA? Does anyone know this with certainty?



Thank you, and sorry for hijacking the thread, but it seemed like a good place to ask







~ Cheyenne ~
Elder Tailor ~ Domestic Goddess~ Elder Chef
~ Fashions by Cheyenne ~
Mall #1 Swoop Territory, Naboo -5510, 2928
Please offer any auction winnings to this vendor

LadyTelka
Fri Jun 03, 2005 4:18 pm
#6

Here is a good post that I ran across for AA and CA's


Just in case I can't get the clicky to work, here is the url


http://forums.station.sony.com/swg/board/message?board.id=Itemsloot&message.id=24549


Ani_cul
Sat Jun 04, 2005 12:04 am
#7

Ok here is the basics:


The mods will stick by highest first,
then alphabetically for any same number


All mods will now take up one socket individually


So a SEA with +3 blue +5 green +3 red


drop into a 4 socket itwillhave +3 blue/+5green/+3red and 1 socket


drop into a 3 socket it will have +3 blue/+5green/+3red


drop into a 2 socket it will have +3blue/+5green


drop into a 1 socket it will have +5green


Mods still do not stack within an item, they will only trump for highest


SEA +5green into a 3 socket item with +3green will have +5green and 2sockets



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