Tailor Archive

Thread: OK- so how do you make skill attachments

AmbrosiaInHand
Wed Nov 19, 2003 10:26 am
#1

I have been tailoring for a several months now and reached master level a couple of weeks ago. Now that i have I get a lot of inquiries as to how I can create items with skill attachments. I am cluesless on how to do this. Does the item have to be socketed first and if so how do you make sockets?? do I need to be a bio-engenier to?


I really cant ignore the enhancement market anymore as most of my clientell base are getting to the point where they want them. Any help is MUCH appreciated, Thanks




Ambros'ia in Hand Tailor and General Shop
Bestine, Tatooine -1667, -2908
CraftyIvy
Wed Nov 19, 2003 10:38 am
#2

If you're a master tailor, you should probably know by now that sockets are created in random numbers (up to 4) in all of your clothes. Skill attachment tapes (NPC drops) can be dragged and dropped into these sockets by anyone.


I think you're talking about bioengineer enhancements though, and if you look within the first few pages here you'll find tons of threads and great info about what stats can be enhanced, what tissues go into what, and how they all stack together. Yes, you will need bioengineered tissues. These are added in the creation process of synthetic cloth and reinforced fiber panels, whichare then used to make clothing. The stats carry over from the original tissue, into the components, and finally into the finished product... the outfit.




~ Ivy ~
Master Tailor, Armorsmith, & Artisan
Vineland Outfitters of Rori (Tarquinas)
AmbrosiaInHand
Wed Nov 19, 2003 10:42 am
#3

ahhh see I didnt know this. I have been tailoring in game, but I havent really read any of the formal guides or talked much with other tailors. I just did my thing and learned to do the clothes becuase I was a dancer and wanted cool duds. After tailoring though I found I enjoyed that more than dancing.


I did not know that about the sockets.




Ambros'ia in Hand Tailor and General Shop
Bestine, Tatooine -1667, -2908
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