Tailor Archive
Thread: Anyone else having BE Crate problems tonight?
Ok.. put a ton of tissue into panels.. used the factory to make things easier..
Today when I removed something form the crate.. .it lost the BE bonus..
Anyone else have this problem?
yes, if I take an enhanced synthcloth or RFP out of the crate it loses it's modify'ers. To use them I've had to use them directly from the crate during crafting. (seem to be opposite to what it was before patch when using em directly from the crate could eliminate the bonuses)
From the stuff I've worked with after patch it seems that if I use them directly from their crates, and use them last after any other resources my enhanced RFP's and Synth Cloths pass their bonuses along properly.
ANY BE clothing that is INSIDE of a crate.. when you pull it out.. the BE is gone..
Just tried to restock a new vendor.. all but 1 item from each crate lost it's BE..
Serial number is the same for everythign.. but only 1 is BE.. rest are normal.
I just lost a TON of cash if this is not fixed.. EVERYTHING I own is in crates..
TAILORS BEWARE!!
But any factory run clothing items (I have quite a few) are useless..
You have to pull them out of the crate to sell them..
ahh, I see. you mean be clothing itself in a crate. heh you're considerably higher quantity then I if you're running be clothing through a factory.
Can't help you with that I'm afraid, my BE clothing is all handcrafted using crated components only.
I had a crate of the cloth poof in mybackpack - hoping it's back today but it was very odd.
take crate out of workshop backpack - put in mine - it's there.
run to store - it's gone. **edit**, did I not pick that up? Run back to workshop - it's in my backpack. run back to store - it's gone.
Log for just a bit - still gone, hoping it's back this morning.
I've had things temporarily disappear before - but never quite like this.
If I didn't use a factory to crank out black undershirt with bleed resist, armor wearing combat types would take up all of my time..
I have too many custom orders now... this was helping to eliminate some of those type of requests..
/sigh
jarius_craft wrote:
Quantity..
If I didn't use a factory to crank out black undershirt with bleed resist, armor wearing combat types would take up all of my time..
I have too many custom orders now... this was helping to eliminate some of those type of requests..
/sigh
Jarius,
The one thing that I find ironic about this is that with all this capacity that you have, and the fact that you crank out so many BE outfits, your BE partner who supplies you those tissues is whining in the Bria forum about how he just can't bare to suffer the horrific 1% clothing decay because he doesn't want to lose his precious BE enhanced clothing, lol.
Just ran intoboth of these issuesmyself. I am VERY upset, as i'd spent a lot of time and effort to factory run a bunch of stuff.
Thanks for mentioning the 'use item directly from crate' into schematic.
/rant on
THANKS A LOT TO THE DEVS FOR NOT MENTIONING THIS. Sheesh. It's bad enough you blow up a bunch of tissues learning that you CAN'T use item directly from crate, and now you HAVE TO and they don't let you know?! What's up with that?
AND NOW I CAN'T RUN BIO CLOTHING IN A FACTORY??? What am I supposed to do with all those crates of now worthless (not to mention misnamed) items?
And what's this I hear about not being able to use hex codes anymore in item names?
And and...how about not being able to submit multiple bug reports, as it thinks it is a CSR ticket and therefore you are limited to one? But if it thinks it's a CSR ticket, howcome it doesn't show up in the list so you can delete it/modify it?
/rant off
This bug is still active. Just ruined another bioenhanced shirt testing it =P
Is there a way to get finished items out of a crate without manually removing them? I've got a guild orderthat's on hold until this is fixed... =(