Tailor Archive
Thread: Armor/Bio-Tissue bug repaired on TC
Cool, thanks for the update Van! A lot of people have been asking me about this, and I had no idea if it was a bug or what.
Mucho gratz on the heads-up!
Thanks for letting us know! This is a HUGE relief.
Any info on whether tissue bonuses will be wiped from any sets of armor made prior to this change? I've had plenty of questions on this issue from both customers and armorsmiths.
Are BE clothing crates working properly on TC yet? Or is there some workaround?
(Currentlyfinished BE clothinglose their skill mods when removed from the crate. So do components, but at leastcomponents can be worked around)
I've gota crate of BE shirts for a guild order that is now useless until this is fixed. =/
As long as you do not remove the cloth from the crates before adding them to the schem, the old and new seem to work fine.
As previously posted by another tailor: I do not remove from crate. I place ALL other components in schem first then click on the crated bio's to add last and wha-la.. a purty item with Bio-Enhancements.
Hope that helps! ![]()