Tailor Archive

Thread: Armor/Bio-Tissue bug repaired on TC

Vandessa
Wed Nov 19, 2003 10:14 pm
#1

They Removed Tissue mods from applying to armor on test center FYI, should be moved out shortly.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

NJ62
Wed Nov 19, 2003 10:26 pm
#2

Stupid question, but is armor supposed to be socketed?



n'Jessi
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Vandessa
Wed Nov 19, 2003 10:36 pm
#3

Yes, its socketed. This is different... this was Bio-engineered tissues that tailors could make applying to armor combines as well.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Subcriminal
Thu Nov 20, 2003 12:27 am
#4

Cool, thanks for the update Van! A lot of people have been asking me about this, and I had no idea if it was a bug or what.


Mucho gratz on the heads-up!

donnah42
Thu Nov 20, 2003 5:44 am
#5

Thanks for letting us know! This is a HUGE relief.


Any info on whether tissue bonuses will be wiped from any sets of armor made prior to this change? I've had plenty of questions on this issue from both customers and armorsmiths.




Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Vandessa
Thu Nov 20, 2003 8:16 am
#6

They will not be wiped from pre-made armor. So those will be out there for a bit till they decay.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

HypoxicWombat
Thu Nov 20, 2003 10:38 am
#7

Are BE clothing crates working properly on TC yet? Or is there some workaround?


(Currentlyfinished BE clothinglose their skill mods when removed from the crate. So do components, but at leastcomponents can be worked around)



I've gota crate of BE shirts for a guild order that is now useless until this is fixed. =/






Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

AtlantisCH
Thu Nov 20, 2003 10:41 am
#8

I know I'm not a tailor, but it worked on armor after this last patch (not the one today), not sure what the difference would be exactly. Hope that helps in some way shape form or fashion.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
Vandessa
Thu Nov 20, 2003 10:49 am
#9

BE crates (new ones) seem to be fine. I can't vouch for old ones.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

HypoxicWombat
Thu Nov 20, 2003 10:51 am
#10

thx, i'll go test another old crate...



Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

ZahrIna
Fri Nov 21, 2003 1:32 am
#11

As long as you do not remove the cloth from the crates before adding them to the schem, the old and new seem to work fine.


As previously posted by another tailor: I do not remove from crate. I place ALL other components in schem first then click on the crated bio's to add last and wha-la.. a purty item with Bio-Enhancements.


Hope that helps!




Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
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