Tailor Archive

Thread: Now that missions pay less, and are farther away will you lower your prices?

Macbeth13
Wed Aug 13, 2003 7:22 pm
#1

So many people stated ease of making money from missions as a reason for inflating their prices, I was just wondering now that this has been "nerfed" will you be dropping your prices accordingly?


How about Armor Smiths?


Weapon Smiths?


What do you think?




_______________________________________________________



Personal Quote:

"I used to complain about not having any shoes, until I met a woman who had no feet."
Bombaatu
Wed Aug 13, 2003 11:27 pm
#2

My prices have never been high to begin with, so nope. Probably not.



Ibab Ekedwa, Your Roving Ranger (Corbantis)
Faife
Wed Aug 13, 2003 11:38 pm
#3

I sell my master stuff for 10-15k, they arnt going to go lower.


I think people should pay higher prices for elite clothes, if we make them cheaper they wouldnt have the same neatness about them.








Karinna ~ Adorable ~ Bria
Karissa ~More Adorable ~ Bria

KazeyW
Thu Aug 14, 2003 3:56 am
#4

They lowered destroy missions, but the new explorer terminal hunting missions pay as much as 15-20k to go kill a set number of a type of mob (depends on level of who takes them, but I'm gettling lvl 11 missions as high as 9k, my regular hunting partner with a few more combat boxes was getting them at 17k). These are on the starter planets. Some pay less, but still more than normal destroy missions, just to kill 15 greed yard trash mobs. They may take a little longer, but you can take a destroy mission for the same type of mob as the hunting mission and still make that money, too. If the nerf bat comes swinging at these missions, maybe the economy will change. Overall, though, it looks like we're going to see more money coming in. Dantooine lvl 35 missions jumped from 3-4k to the 10k range, and those are missions I can do (with my tailor) in a 3 person group.
KazeyW
Thu Aug 14, 2003 3:58 am
#5

OH for an edit button, make that 15 green yard trash mobs
Riis
Thu Aug 14, 2003 4:11 am
#6

I raised my prices. I am still quite low.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




SueDenim
Thu Aug 14, 2003 6:15 am
#7

Even if mission payouts are lower across the board, including the new mission types, it doesn't really change things much in the short to medium term. The galactic money supply is still way, way, too high. There's still a ton of money out there; it's really only the rate of increase that's getting lowered. So there's probably no great need for most crafters to change prices yet, save perhaps on "entry-level" items aimed at newer players.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Kylania
Thu Aug 14, 2003 6:57 am
#8

No.
YukonSam
Thu Aug 14, 2003 7:03 am
#9

I went out and tried the new mission types last night and ended up makingmore thanthree times what I make in an evening of tailoring... and that's only at tier IV marksman! A weapon specialist at the same level as I am in tailoring could easily clear2-10 times as much.


In essence, it's costing me 2/3 of my potential income to sit around making clothes for other players when I could be out running missions for payouts only slightly less bloated than they used to be.


I'm torn between increasing my prices to reflect economic reality and just closing up shop and letting the fighters go naked while I get my share of the fat mission pie. If the incentive to craft is so much lower than the incentive to fight, why bother?


It's not our prices that are inflated. It's your expectations.

AyaneKimusume
Thu Aug 14, 2003 7:38 am
#10

Since I never based my money in mission income to begin with I'm not lowering my prices either. But it is interesting to see that those that supposedly do base it on that don't either.




YukonSam wrote:

If the incentive to craft is so much lower than the incentive to fight, why bother?





Because you're not crafting to make the most money the fastest... you're crafting to craft. If you don't like crafting for its own sake then indeed, why bother?




- A. Kimusume






You cannot tailor make your situation in life,
but you can tailor make your clothes.


- Ayane Kimusume
The Kimusume Dynasty
YukonSam
Thu Aug 14, 2003 7:52 am
#11

I play the game to do what I enjoy, which happens to be making things... and I confess with some reluctance, I prefer to make PRETTY things (point, laugh and snicker if you must, but it's true. I love colors and textures).


But other players are doing what they enjoy too - pointing their boomsticks at animals and people and making them fall down dead - and they're getting compensated at a much, MUCH greater rate than I am for what I enjoy doing.


Until that essential inequity is addressed, I shall continue to charge as much as I can possibly get. I love crafting, but providing welfare for the rich is not my bag, baby.

NinjaFish
Thu Aug 14, 2003 7:57 am
#12

As long as clothing doesn't decay, and players have no reason other than whimsy to make repeat purchases, I don't see any reason to lower my prices.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
Tova
Thu Aug 14, 2003 8:00 am
#13

No
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