Tailor Archive

Thread: The REAL #1 tailoring bug.

OpethRebel
Sat Aug 16, 2003 11:11 pm
#1

All skill enhancements on clothing is bugged so that it resets the wearers stats to zero while they are wearing the clothing item, and negative if they remove the clothing item.


Aside from looking cool, clothes are useless (worse than useless because they are HARMFUL to characters) due to this bug. Why was this not in your top 5 issues???? Are you THAT out of touch with your customers?


I cannot use any of my medical skills now unless I am wearing specific clothes, because my +25 medicine use tree dweller's hat makes my medical skill NEGATIVE when I am not wearing it.


My character is broken. All clothes with skill mods are broken. Fix now.




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"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
-SanGreal-
Sun Aug 17, 2003 12:26 pm
#2

For one, this is not a Tailoring issue. Its a Bio-Engineer issue, and the Bio-Engineer designer has already responded to it in the Bio-Engineer forum (imagine that). Second, they aren't harmful to your character. The negative skill mods are just as broken as the positive ones. Third, my customers don't seem to think clothes are useless as they buy them as quickly as I make them (without broken skill enhancers). Fourth, as a Master Tailor that can't craft clothes I'm going to have to go out on a limb and say this is not the biggest issue effecting the tailoring profession. Please don't make posts on topics you don't understand just because you got ripped off by some tailor who didn't warn you about skill enhanced clothing.



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Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
-SanGreal-
Sun Aug 17, 2003 12:27 pm
#3

Oh, and logout for 20 minutes naked if you care about seeing your skills reset in the skill window so much.



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Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
MrSloth
Sun Aug 17, 2003 12:46 pm
#4

meh. not our problem. That's a BE issue. Give me more colors any day of the week.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
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