Tailor Archive

Thread: A Bio-Engineered Bug explored

AveAcheko
Sun Aug 17, 2003 1:17 am
#1

A new bug with BE'd components has popped up since the patch. When you are making an item with multiple synth-cloth slots (and using one be'd synth cloth) you MUST put the BE'd cloth in the last slot for the enhancement to take. But it will generally work if you do this.

I couldn't find a definative post on this: Are Bio_Engineered buffs totally broken? DO they not work at all (i mean when worn)?
Wire3k
Sun Aug 17, 2003 10:00 am
#2

Holo just made a very long post in the bio boards a couple days ago.


Ummm, even he wouldn't say which work, which don't


I sell a ton of this stuff and when asked what they do - I usually respond "That's an excellent question - I wish we knew".


They buy it ANYWAY.


I'll try the last loaded workaround, not been able to make any of my bio pants since the patch - nor anything that requires single and identical sheets.




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a_jawa_02
Sun Aug 17, 2003 10:02 am
#3

I noticed this before the patch, as well. I think it's always been broken.






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Killer-Spork
Sun Aug 17, 2003 1:47 pm
#4

I have noticed that bio-enhancements in pants do not work at all, the enhancements in shirts/jackets/bandoliers display but I'm not sure witch work, and witch dont.


Also, what enhancements go into synthetic cloth?





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