Tailor Archive
Thread: Question about 12pt Tailoring
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Jihaad
Mon Nov 29, 2004 12:14 pm
#1
Do you get extra condition of you are a 12 point Tailor? IE clothing ends up with 1200 condition instead of 1000? This is how it works for some other professions, was just curious...
What does experimentation do for Tailors if anything?
AllyaEcati
Mon Nov 29, 2004 12:45 pm
#2
Experimentation works for wookiee battle padding, and that's about it. It's really more of a novelty to be a 12 point tailor. We suspect clothing assembly tapes aid in getting 4 sockets.
Gyopi
Mon Nov 29, 2004 2:00 pm
#3
Jihaad wrote:But it doesnt help in condition? That sux
It doesn't matter anyway because we have a percentage based decay (wouldn't use base decay be so much better?). Clothing decays 5% on an uninsured death and 1% for an insured death. That means that a piece of clothing will decay away in 20 uninsured or 100 insured deaths no matter if the clothes were 100/100 or 100000000/100000000. The condition number is pretty meaningless. It also means that all repairs are the same since it resets the decay timer. That is except for a total repair failure which is the *best* result because 1/1 clothing can't decay any further in a percentage based decay system.
NJ62
Mon Nov 29, 2004 2:43 pm
#4
Trying to explain to a customer that a 500 condition item and a 1000 condition item have the same number of deaths before destruction is completely futile. /sigh.
Gyopi
Mon Nov 29, 2004 2:47 pm
#5
NJ62 wrote:
Trying to explain to a customer that a 500 condition item and a 1000 condition item have the same number of deaths before destruction is completely futile. /sigh.
But this one goes to 11!
Dafushpu
Wed Dec 01, 2004 3:31 am
#7
Gyopi wrote:
NJ62 wrote:
Trying to explain to a customer that a 500 condition item and a 1000 condition item have the same number of deaths before destruction is completely futile. /sigh.
But this one goes to 11!
11ty billion stars for quoting Spinal Tap
Gyopi
Wed Dec 01, 2004 7:58 am
#8
Dafushpu wrote:
11ty billion stars for quoting Spinal Tap
Well every time I try to explain how condition works I'm reminded of that movie because its the same conversation!
NalfeinQ
Wed Dec 01, 2004 9:44 am
#10
Love the spinal tap referance...
Anyways, I am still stuck just below 11 point tailoring, as it seems these mods don't exist on Flurry (Or I haven't seem them). For now, this is pretty much just to say, "Look at me, I'm 12 point!" One day, perhaps some experimentation may finally be implemented... *shrug*
We can hope.
Parody
Wed Dec 01, 2004 11:53 am
#11
I should put together a crafting outfit and see what I can get to. My PA buddies have been dropping various Tailor-related attachments on my vendor for a while now. I should be able to make 1 extra point by now.
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