Tailor Archive
Thread: Clothing Dyes for Tailors
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retroethno4k
Tue Dec 07, 2004 4:26 am
#1
I've run into many instances where I ask for a shirt or other article of clothing but the tailor I am working with just can't seem the get the color right. Even if I take a screenshot of an npc wearing an outfit I like and send it to them, there are times when the colors are still a bit off when they make it. And every time the poor tailor has to waste several shirts just to make the one in the right color I want, I cannot help but feel a bit guilty for wasting their resources. Perhaps the option to use Tailor crafted dye to change clothes color can remedy this?
Pros:
Customer checks your vendor and sees a robe that they really like but won't buy it because it's not the color they like. Now they can buy dye from you and then buy that robe to color it how they want.
If the tailor doesn't get the colors right the first time, instead of going through countless retries wasting resources, you can just sell/give the player some dye so they can get it how they like it.
Cons:
This can in turn potentially hurt business. People who would have bought several outfits in various colors may end up just buying one outfit and dying it whenever they feel like. Perhaps an amount of condition can be lost each time you dye your clothing, condition 0 rendering it unwearable.
A way for this to work is that in the radial menu, there can be a "change color" option. It will then check your inventory for dye. If there is, you can choose "palette 1" and "palette 2" if there is one. From there, you choose a color the way vehicle coloring works. One palette change can take one dye.
Comments? Additions?
Pros:
Customer checks your vendor and sees a robe that they really like but won't buy it because it's not the color they like. Now they can buy dye from you and then buy that robe to color it how they want.
If the tailor doesn't get the colors right the first time, instead of going through countless retries wasting resources, you can just sell/give the player some dye so they can get it how they like it.
Cons:
This can in turn potentially hurt business. People who would have bought several outfits in various colors may end up just buying one outfit and dying it whenever they feel like. Perhaps an amount of condition can be lost each time you dye your clothing, condition 0 rendering it unwearable.
A way for this to work is that in the radial menu, there can be a "change color" option. It will then check your inventory for dye. If there is, you can choose "palette 1" and "palette 2" if there is one. From there, you choose a color the way vehicle coloring works. One palette change can take one dye.
Comments? Additions?
retroethno4k
Tue Dec 07, 2004 4:28 am
#2
Perhaps make it so that certain clothing cannot be dyed? As interesting as it might be in theory... I don't I want to see anyone running around in purple or green tusken robes for example.
ASrai
Tue Dec 07, 2004 9:14 am
#3
This has been brought up many times before, and universally as a community, we tarred and feathered that idea of dye kits.
Dye kits relegate us to basic crafting bots. Our creativity, style, and effort go into each and every item of clothing we craft. If it takes several tries to get the color right for my customer, so be it. BUT, I am interacting with the customer, offering style and color choices, and meeting their needs. Dye kits would be a waste. Look at vehicle kits and droid kits. Yeah, people use them a couple of times, then once they wear off, never bother again.
Dye kits would drive every tailor out of the game. No repeat business, no creativity, No Thank You.
Dye kits relegate us to basic crafting bots. Our creativity, style, and effort go into each and every item of clothing we craft. If it takes several tries to get the color right for my customer, so be it. BUT, I am interacting with the customer, offering style and color choices, and meeting their needs. Dye kits would be a waste. Look at vehicle kits and droid kits. Yeah, people use them a couple of times, then once they wear off, never bother again.
Dye kits would drive every tailor out of the game. No repeat business, no creativity, No Thank You.
Mystyrys
Tue Dec 07, 2004 11:15 am
#4
We have talked about this a lot. We don't like it. A lot. 
From the FAQ: Several past discussions on Clothing Dye Kits and Colorization:
aibo220
Wed Dec 08, 2004 2:39 am
#7
I would like dyes.
Not looking at how it may or may not hurt the Tailor professian -- Which has pros and cons -- But at the indivual consumer.
It comes down to the fact that there is NOT enough storage in this game. You need two active accounts to even come close to having enough storage space when you count loot, resources, components and then luxury items such as clothing.
I have ALOT of clothes. Most my inventory and bank and home is filled with clothes. And guess what? They are all the same pieces, just in different colors. This is irrating as there isn't enough room for other stuff. Also, I have to search every where to find the pants that match the shirt and whatever.
Would there be dye tubs like on UO... Only need one piece. Also, I can easily match the clothes. Simpler for the consumer.
For the tailor... The con is a dent in sales.
The pro... More sales and more effective vendors. You won't ever have to worry about what colors to place on vendor and stand there for hours making a variety of colors on your vendor for customers to choose from. For me it is a hassle as I have to make sure that there are matching pieces for every item. So I'm making one shirt 5 times in a row in the same color and then again another additional 8 times... Hassle. Especially when stuff don't sell.
Another pro is not having to redo an item on custom orders because the colors are wrong. Some customers are picky. And I can't blame them I am too.
Final pro... You can sell the dye tubs and dye colors. Best to make it a master tailor item.
They can also make the dye colors limited in use. The number of uses will be dependent on the quality of resources.. Something we can experiment on. And when the dyes are used up the customer has to come back for a refill. Just like architects and light bulbs.
I honestly would love dye kits. Easier for the consumer and less of a hassle for the tailor.
Not looking at how it may or may not hurt the Tailor professian -- Which has pros and cons -- But at the indivual consumer.
It comes down to the fact that there is NOT enough storage in this game. You need two active accounts to even come close to having enough storage space when you count loot, resources, components and then luxury items such as clothing.
I have ALOT of clothes. Most my inventory and bank and home is filled with clothes. And guess what? They are all the same pieces, just in different colors. This is irrating as there isn't enough room for other stuff. Also, I have to search every where to find the pants that match the shirt and whatever.
Would there be dye tubs like on UO... Only need one piece. Also, I can easily match the clothes. Simpler for the consumer.
For the tailor... The con is a dent in sales.
The pro... More sales and more effective vendors. You won't ever have to worry about what colors to place on vendor and stand there for hours making a variety of colors on your vendor for customers to choose from. For me it is a hassle as I have to make sure that there are matching pieces for every item. So I'm making one shirt 5 times in a row in the same color and then again another additional 8 times... Hassle. Especially when stuff don't sell.
Another pro is not having to redo an item on custom orders because the colors are wrong. Some customers are picky. And I can't blame them I am too.
Final pro... You can sell the dye tubs and dye colors. Best to make it a master tailor item.
They can also make the dye colors limited in use. The number of uses will be dependent on the quality of resources.. Something we can experiment on. And when the dyes are used up the customer has to come back for a refill. Just like architects and light bulbs.
I honestly would love dye kits. Easier for the consumer and less of a hassle for the tailor.
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