Tailor Archive

Thread: Bio-Engineered Components...

Link293
Fri Aug 01, 2003 8:06 am
#1

Can anyone provide me with a list of all the bio-engineered components for tailor and what hey do?



I know myoflex gives dancing and music wound healing, but thats about it.



Thanks...

Wire3k
Fri Aug 01, 2003 8:34 am
#2

There are two basic lines - synth cloth stuff - which is medic healing and entertainer bonuses, and stuff that goes into reinforced - which is everything else, cammoflauge bonus, takecover/cover bonus, intimidate/warcry bonus, bleed resist, melee/stun resist - and one we haven't a clue what it does yet- and won't till some milk becomes available so we know what it does.


Oh yeah, and business acumen. Yeah, yeah - I know, that was a skill taken out in beta, but by golly - I can build boosters to it!


Factories do not recognize bio schematics or additives - so at the moment, you are limited to things that use single panels. There are two recipes that take one reinforced - and one synth panel - crafters pants....and a pair of shorts - in those, only the synthetic bonus inherits to the final item - no need to waste a good bonus reinforced panel on them.


Limit on any given increase - per item, is 25. Single panels within a given item will add together till they hit the max possible.


There is a great debate raging about whether these really DO anything (or any bonuses for that matter). My customers swear to me it seems to work - there are many bio's on that board that swear up and down it doesn't.


At this time - no armor is inheriting stats from bonus cloth - whether it is and that's a display error, it's not - or it's not even supposed to - waiting on answers to all those questions.


I posted a listing recently (in favor of factories - bio board) of counts of tailoring items which currently accept which bonuses - and how many theoretically could if the multiple panel problem is resolved in some way.


Bio bonuses thru cloth have no effect on sockets - those will be added, or not, based on your technical skill same as any other item.


The stronger of the two entertainer additives (most have a weaker and stronger version) takes eggs - won't be finding any of that around till the egg and milk thing is resolved.


These take a considerable number of resources, should you finda bio willing to make additives for you, or cloth - please don't choke on the price - it's easily passed onto the price of the final product.


Bio engineering is VERY buggy still, hopefully many issues will be resolved in the next few weeks - including at least an answer about whether we were ever intended to be able to mass produce these additives.









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Ranger112a
Fri Aug 01, 2003 9:09 am
#3

I did hear from the Bio-eng guys, that some of the tissue's for tailoring are broken...(

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