Tailor Archive
Thread: A suggestion for the fashion conscious combatant.
Okay, we all know armor is ugly, but you really have to have some decent armor in order to compete on any level in PvP. It also helps a lot in PvE, because you can withstand taking harder blows from creatures and many creatures that would kill you in one hit take two (which can be a life-saver on big hunts). But there are a lot of people, like me, who also want to look good, and the dumb-looking armor ain't doing it.
So this is why I propose that we impliment Armored Clothing. Make an extra slot on every clothing schematic where you can impliment an Armored Fabric into the article of clothing (something armorsmiths make, but tailors use). Now, since this can be incorporated into any article of clothing, it means anyone can look good and still be effective in combat.
Of course, all out armor is still better than armored clothing. The stats would be comparable to newbie armors like Mabari or Bone if fully layered, and would likely be more expensive because the Armored Fabric shouldn't be cheap (to off-set the coolness of clothing-armor). Maybe the only protection they provide is raising your armor rating from 0 to 1, but this is still very useful and will reduce a lot of damage.
Tell me what you think. Right now Tailors aren't nearly as economically viable as weaponsmiths or armorsmiths (who have the highest market demand) or architects who can charge hundreds of thousands of credits for asingle building and us vain combat types would like to see armor that doesn't look like it belongs on a 6-year old's action figure.
If your wanting to get rich play an armoursmith, weaponsmith, or archetect. If you enjoy designing outfits for people play a tailor.
I got a 25K tip last night myself as a tailor, so it's not like you can't keep a business afloat as a tailor.