Tailor Archive
Thread: should i or shoudnt i?
Hey all, im just after some advice about becoming a tailor.
At the mo im an armoursmith, chitin armour lvl. The problem i am having is that alot of the parts for armour are needed from urselves, i thinks its one of the lvl 2 skills in novice tailor.
The question is do u think i should lvl to tailor aswell? i notice that there are very few of u around and u seem to be able to earn some good cash on the bazaar, i also think it looks fun building the robes/backpacks etc. Plus the pilot suit! love it lol !
Also once i have become nov tailor which i can lvl too reasonably quickly, does it take long to lvl from then on? and what advice can u give me to find the best way of lvlinga tailor?
cheers
Well, if you're becomming a Tailor because you love making people look good, I'm all for you Master Tailor and Armorsmith (Think of all the neat combinations you could make: Ubese shirts and Spec Ops Dusters, Composite Helmets and Dress Uniform Jackets, Various boots, etc). If you're going to do it purely because you want to use Tailoring pieces for armor, then you're barking up the wrong tree. I say go for it, and here's a nice little guide to your first few levels, leveling up Tailoring takes a little while, but it's worth it:
Novice: Grind using Ribbed Shirts until you get to Field Wear II
Field Wear II: Use Link-Steel Reinforced Gloves to grind until you hit Field Wear IV
Field Wear IV: Use Cartridge Belts to Master everything else.
Hope this helps ![]()
I'd say that it depends, but probably not.
I used the Character Builder on swg.allakhazam.com to total up the skill points you'd have invested to be a Master Tailor and a Master Armorsmith, and it comes to192. (This assumes that you do take Business III and Surveying IV from the Artisan tree, even though they're not strictly necessary.)
That leaves you with 58 skill points to pay for all of your other skills. If you figure that to survive managing your harvesters you need Exploration IV (for mask scent), then that leaves you exactly enough points to take Pistol IV under Marksman. Period. No elite combat skills, no Ranged Support, nothing. Now, that's just one example. Maybe you can come up with a combination of 58 points that meets all of your combat and wilderness survival skills, like maybe Novice Creature Handler (and nothing else but your trusty no-skill CDEF). But you're leaving yourself awfully vulnerable there, and limiting yourself to almost nothing but tradeskills.
Not that there aren't people who are doing it, because they really, really dig the idea of being the one-stop-shop for wearables. Except that they're not, not 100% self-sufficient, because they'll still have to cut a deal with a Bio Engineer for enhancement tissues. And no, there aren't enough points in the game to master Tailor, Armorsmith, and Bio Engineer.
Let's look at another scenario - what if all you want is the ability to craft the most popular tailoring basics, in many (but not nearly all) of the popular colors? That would mean only taking Field Wear IV and Tailoring IV, saving you half of the boxes in Tailoring. That frees up another 29 points, leaving you with 87 points to spend on everything else - maybe enough, maybe not.
Finally, what if all you want is to be able to make your own cloth panels? That would mean that all you would need would be Novice Tailor and Field Wear II. That'd leave you with 106 skill points remaining, and that's enough to do all kinds of interesting things with. And it won't take you more than a couple of hours, tops, to grind your way up to there. This is a very popular option, I gather.
Otherwise, what you need is to find a tailor supplier. That means either a tailor friend (or fellow PA member) who'll make you a couple of nice big 1000-unit cloth schematics, or a tailor who'll sell you Synthetic Cloth and Reinforced Fiber Panels by the crate. The second choice is inconvenient, and it does run up your costs. Tailors other than me try to charge around 10 credits per resource used, or more, for factory crates, so you're talking about 5000 credits per crate of Synthetic Cloth and 7500 credits per crate for Reinforced Fiber Panels. But as an armorsmith, they perceive that you're making money hand over fist, so don't hope for much sympathy. So you're better off dealing with friends. That being said, if you do have a friend who's a tailor, you can probably get the occasional schematic for free.
Like everything else in Star Wars Galaxies, this game is a lot easier if you have lots of friends. It's kind of like life that way.
There's little doubt that an armorsmith/tailor combo could be killer, but I'm not sure what it is you're actually asking or considering.
I believe what you need for your armorsmithing is synthetic cloth and reinforced fiber panels correct?
you'll be able to make synthetic cloth with just the "novice tailor" box, and reinforced fiber panel with fieldwear 2 as I recall. If you invest the 13skill points to do this, and go no further, you'll be able to supply yourself with the materials you need, even supply them to other armorsmiths if you like, make some very nice backpacks as you mentioned, but to really make compelling outfits or even field gear you'll need to invest quite a few more skill points and time.
Bazar sales can be really good as you mention, but I've found that most novice tailors go for fieldwear first, and even after getting casualwear and formalwear they focus their attention on fieldwear sales, so in my view at least these items are the toughest to sell on bazars. On Coronet, on my server,at any given time there will be literally a dozen spec ops dusters, paramilitary cammos, military packs, special ops packs, etc on the bazar, each subsequent one driving the price down further and further, so selling these items at least in my neck of the woods is no picnic if you use the bazar. If one of your considerations for chosing tailor is to supplement your income by making money on the bazar, I would take ahard look at the market where you are. It may very well be that you need a considerable amount of casualwear (which I've found I can sell much much better) to get the sort of sales that you want. At fieldwear 2, I doubt your bazar sales from the items you'll be able to make will justify your skill point investment.
If skill points are not a consideration for you, then go for it. If they are, I'd take a hard look at what exactly you want to accomplish and whether or not it'll be worth it to you, it's not an easy decision.
thx for the help peeps ive forgot armoursmith and i think im gonna full tailor ![]()
looks fun