Tailor Archive

Thread: I need some help...BE Enhanced clothing

Anian
Tue Oct 21, 2003 6:45 pm
#1

Well, they fixed tissues for BE's, so I've asked a BE friend of mine to make some Scent Masking tissues for me. Well, he's making me a crate of 50. Should be ready tomorrow. Ok, one of my characters is a crafter, so I have a great grasp on the crafting process. Thing is, I know nothing about the clothing side of crafting. I know that the tissues are used in a subcombine for clothing. But, unfortunately, I don't know what clothing takes these subcombines. And which clothing would be best for a male character? I know it's all a matter of taste, but is there an expecially good combination of clothing that woudl work well for male character and make best use of these tissues?


Is there any website out there that can better explain BE tissues and how they are used in clothing?


Thanks in advance for all the help


Anian




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Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
** Personal Quote: "Don't play harder...play smarter" **
Jaela
Wed Oct 22, 2003 11:18 am
#2

I am making maskscent and camoflauge clothing on Flurry server and have decided the combination of a form fitted undershirt and paramilitary camos looks the best overall with out having to waste any of the bio tissues ,,each item only requires one reinforced panel.


Please note that when making the paramilitary camo's make sure that you use a post patch crate of synthetic cloth, if you dont you likely will not get the bonus in the final item, ( that was my experience)


Also dont forget to allow in your price the potential for two critical failures ,,one when you make the reinforced panel itself and then one when you actually make the item.


Thus far when i equip the shirt and pants I can see displayed the +16 and +17 in my skill mods as follows:


0/32 for camo and 0/34 for the two skills,,and on another character it displays as 0/32 for camo and 70/1,,, for mask scent. I assume that the remaining numbers past 100 are actually 104 but I dont actually see 104 just a 1,, but I believe my assuming that my skill is modified to be 104 would be accurate even though it doesnt actually display at 104.

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