Tailor Archive
Thread: Bio Eng and tailoring in general
Message Edited by Kirranas on 04-01-2004 05:19 PM
I think you're onto something here.
I think we have to look at it from "what is best for the game" standpoint. I think the goals of "how bio engineered tissues should work in clothing" should accomplish the following:
a) should encourage a broad range of clothing fashion, thus helping the immersion and toon uniqueness. You should never have to chose between something you like the looks of and something that has good bonuses.
b) should provide a means of additional interest for both tailors and bio engineers (i.e. give them something to do to enhance their crafting experiences)
c) should be done with game balance in mind. More difficult/costly to achieve higher, more desirable bonuses.
d) should avoid "stepping on toes" of other professions in the game as much as possible
I think those are a pretty close list of what the goals ought to be of the system. So if you look at the current system, I'd say that it accomplishes (b) and (d) pretty well, fails horribly miserably at (a) and only partially accomplishes (c). I have no problem with the fact that for example it takes 6 tissues to achieve +25 in some items of clothing. That's probably appropriate in a way, makes a +25 item a little more special. What I don't like though is how on one item it's 2 tissues, and on another it's 6, and on another it's 6 but you only get half the bonus. All that does is, like you say, encourage everyone to wear the same thing, which is certainly NOT what anybody would want. The opposite is clearly the goal. So I totally agree with you that it probably makes sense to de-couple the bio tissues from the components because that just creates the sort of mess we have now. I think it would make a lot more sense to say have a special "bio cloth" slot in each item of clothing (or perhaps in all hats, jackets, shirts, dresses, and pants like it is now, omitting it from belts, jewelry etc.), and a biocloth would be it's own separate component (like what chefs have "additives"). To maintain balance perhaps the "bio cloth" should have three strengths. "light" (which only accepts a single basic, +1 - +8 tissue), "medium" which accepts a single advanced +10 - +18 tissues, and "heavy" which accepts, say4 advanced tissues and gives you double the tissue strength or +25 max (thus achieving c.). This I think would much better support (a) - (d) above.
I do my best to accomodate their needs but at the end of the day there are still only 3 jackets and 3 shirts and the range of trousers isnt exactly insipiring either.
I get very frustrated having to say to all my customers sorry no, you cant have that. Its got to the point where I have a display of the items thay *can* have, just because its quicker and easier.
Since as BE we cant make +25's I'd like to be able to double up tissues on some rfp items but thats out too.