Tailor Archive

Thread: Bio Eng and tailoring in general

Kirranas
Thu Apr 01, 2004 6:11 pm
#1


I have had the feeling for a long time that the role of a tailor was not designed but just happened. Someone design the clothes and how they should be build up. Then over time sockets where thrown in plus when Bio Eng class came into being by chance bio tissues where added. Added but it seems not planned in any shape, while the current system works its poor to the point of being stupid.


I think what we need is to come up with a better system one that makes some logical sense I will try to outline the problems.


1. Sockets allocation. Its a minor point but quite an important one. Due to the nature of layersand clothing plus the covering of body parts weshoe horn people into wearing certain clothes to get the best out of the sockets. You would expect dancers to wear the more exotic clothes long dress etc. However these take up 2 or 3 other items of clothes where as the dress only has 4 sockets the shirt vest and pants you could wear would have 12 sockets in total. So what i suggest we need as a system a given item of clothing has sockets relating to the number of body areas it takes up. This would help increase demand for certain items.


2. Bio Tissues into any clothes. The problem is the restriction in added certain tissues to certain items of clothing. Its madness most the combat based tissues cant be added into anything useful this includes wookie clothes whom would be the one classes that really needs it based on their poor armour. While the cloth based treatments have a much greater range of items they can go in. Even more confusing the odd situation where even the more combat based clothes cant be made with combat tissue like gunmans dusters ?


3. Bio Tissues doubling up. Due to the nature of how some items are made you can double up the number of tissues used however their is no logic in this its just luck. Some skirts you can use up to 3 where as a gunmans duster you can only have 1 tissue in them. for the combat based panels i dont believe we have any items where you can put more than one in.


4. Factory problems. Logic is out the window now but some items require factory cloth so the only way to make them bio eng is to make bio eng factory cloth. However it might cost you 4 factory tissues to make one doctors robe but the robe only has the powers of one bio cloth. So rather than see doctors in what is suppose to be their outfit we have the silly position of the wondering around in skirts, pointy hats, trim linned shirts and vests.



5. The type of Bio Items. Ok be honest the bio tissue while not a tailor problem are well in some cases less than useful. Some require such rare items like milk and eggs that are next to pointless. Yes I understand they are suppose to be rare and the items made from them also rare. However rare items are normally worth the effort these are not. Skill tapes sell for millions the bio eng stuff just a few k. Also why should some professions gain bouns like taming and dancing and medical but we dont have bio eng items to help other classes like squad leader, droid eng,


6. Skill tapes, schemes rare material. Why do our rare scheme and most useful additional clothes items have to be based around combat. As if doing 20k + combat missions is good enough for combat classes they also force us to pay millions for loot schemes and skill tapes. Its stupid and far to easy for them, at least with the crafting professionsyou get the feeling the time spent making the items have a value. Would it not be better to have schemes and materials dropped from doing tailor missions, you have the search for certain items, travel the world looking for certain flowers or items, something not combat based. Why cant bio engs make skill tapes or at least bio eng items to compare with skill tapes that way we have 2 crafting professions with a reason to exist.



So how do we fix it ? Well personally i think we should scrap the bio tissues going into cloth instead bio items should be added direct to the clothes. That way any item could be bio eng with what ever the customer wanted, it would stop the problem of factory made items too.


I would suggest any item of clothing can take 2 tissues they could be the same up to say +25 per an item, or two different tissues however one single tissue should max out at their current rates.


So what do you think on the issues above ?

Message Edited by Kirranas on 04-01-2004 05:19 PM



Kirrana
Master Tailor
Eclipse
Tatooine, Bastine
Emperial Clothes Shop
Waypoint -2011 -4172
ArthurDentOnBria
Fri Apr 02, 2004 11:53 am
#2

I think you're onto something here.


I think we have to look at it from "what is best for the game" standpoint. I think the goals of "how bio engineered tissues should work in clothing" should accomplish the following:


a) should encourage a broad range of clothing fashion, thus helping the immersion and toon uniqueness. You should never have to chose between something you like the looks of and something that has good bonuses.


b) should provide a means of additional interest for both tailors and bio engineers (i.e. give them something to do to enhance their crafting experiences)


c) should be done with game balance in mind. More difficult/costly to achieve higher, more desirable bonuses.


d) should avoid "stepping on toes" of other professions in the game as much as possible


I think those are a pretty close list of what the goals ought to be of the system. So if you look at the current system, I'd say that it accomplishes (b) and (d) pretty well, fails horribly miserably at (a) and only partially accomplishes (c). I have no problem with the fact that for example it takes 6 tissues to achieve +25 in some items of clothing. That's probably appropriate in a way, makes a +25 item a little more special. What I don't like though is how on one item it's 2 tissues, and on another it's 6, and on another it's 6 but you only get half the bonus. All that does is, like you say, encourage everyone to wear the same thing, which is certainly NOT what anybody would want. The opposite is clearly the goal. So I totally agree with you that it probably makes sense to de-couple the bio tissues from the components because that just creates the sort of mess we have now. I think it would make a lot more sense to say have a special "bio cloth" slot in each item of clothing (or perhaps in all hats, jackets, shirts, dresses, and pants like it is now, omitting it from belts, jewelry etc.), and a biocloth would be it's own separate component (like what chefs have "additives"). To maintain balance perhaps the "bio cloth" should have three strengths. "light" (which only accepts a single basic, +1 - +8 tissue), "medium" which accepts a single advanced +10 - +18 tissues, and "heavy" which accepts, say4 advanced tissues and gives you double the tissue strength or +25 max (thus achieving c.). This I think would much better support (a) - (d) above.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Kirranas
Sat Apr 03, 2004 4:23 pm
#3

Arthur thanks for your views you always seem a well balanced chap and as we seem to agree on the same common ground at least I feel my views do have some merit. The problem is how to bring it to the viewports of Sony. I dont want to suggest their efforts in tailoring so far are wrong its just they need an overall view. Its often easy to fix the little things where often its the bigger picture is at fault. Maybe more tailors will find the time to read this and add their views.





Kirrana
Master Tailor
Eclipse
Tatooine, Bastine
Emperial Clothes Shop
Waypoint -2011 -4172
NancyJ
Sun Apr 04, 2004 2:58 am
#4

What I would like to see is combat tissues that can be put into female clothes, I often have female customers who want to look good and feminine but want bioenhancements on their clothes - why should they be only permitted non-combat bonuses? Isnt that just a little bit sexist in this day and age?
I do my best to accomodate their needs but at the end of the day there are still only 3 jackets and 3 shirts and the range of trousers isnt exactly insipiring either.
I get very frustrated having to say to all my customers sorry no, you cant have that. Its got to the point where I have a display of the items thay *can* have, just because its quicker and easier.
Since as BE we cant make +25's I'd like to be able to double up tissues on some rfp items but thats out too.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



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