Tailor Archive
Thread: 10 Months Sony and still you cant spend half a day to fix a camera view problem
Message Edited by Kirranas on 04-01-2004 04:26 PM
Message Edited by Kirranas on 04-01-2004 05:14 PM
ArthurDentOnBria wrote:
Oh c'mon now, how can you be so hard on the devs that have done so much for us. Like chef hats and padded armor what-ch-a-ma-callits?
I think we are calling them "wookiee pillows". ![]()
_Flash_ wrote:
Well, I see what youre saying, but there are more important bugs than that. It's probably more complicated then a half a day thing, but this bug just isnt at their top priority right now. You can still view it while youre making it, just barely. And if its already made, just dropit in your house and pick it back up and it's totally visible![]()
It is not an important bug right now, but as they add more content, they add more bugs which need to be fixed. By not fixing this problem they are basically saying that they are not going to pay attention to the details in this game.
Message Edited by Alciril on 04-02-2004 04:11 AM
Juling wrote:
Their priority is Add Content first, Fix Bugs second.. it should be the other way round.
I totally agree with the first poster. I too think it's unacceptable for this problem to continue on and on.They even know what the problem is... thanks to some smart tailor on these boards. I also feel it shows a lack of regard for fixing 'small' problems that would make gameplay better overall. Even if it's just a tiny segment of the gaming population.
I also don't want this on our 'top five' list anymore. It should have been fixed long before now. How many items on our top five list have been fixed???
How many items on our old top five listhave been fixed?
Gyopi wrote:It is not an important bug right now, but as they add more content, they add more bugs which need to be fixed. By not fixing this problem they are basically saying that they are not going to pay attention to the details in this game.
Yeah. I think the necklace bug is symptomatic of a general problem in the game. It's all well and good to focus on "showstopper" bugs, of course.* But the trouble is, they've basically got a policy of allowing all "minor" bugs to remain in place and fester pretty much forever, with no likelihood of them *ever* being fixed.
And even that... Individually, these little bugs *aren't* that big a deal. But players encounter dozens of these individual little annoyances, and they add up to something major. They make the overall game look sloppy, and give the impression that quality control and testing are extremely low priorities. It's a real shame too - the game is generally *very* good in terms of design, but during actual play, you get the unshakeable impression that it's a lot sloppier and more unprofessional than it should be, due to poor project management.
* - Digression: The more I think about it, the more I think the way PvP is implemented in the game inherently *causes* more "showstoppers" to occur. How many weird design decisions in this game are *solely* due to issues like "Well, if powergamers exploit this in the PvP context, it causes all sorts of problems, so we'll do this in a way that's kludgy and unsatisfactory to the other 90% of the community." It's a minority of players that are heavily into PvP, but the PvP tail wags the SWG dog, since their issues are so hard to control.
_Flash_ wrote:
Well, I see what youre saying, but there are more important bugs than that. It's probably more complicated then a half a day thing, but this bug just isnt at their top priority right now. You can still view it while youre making it, just barely. And if its already made, just dropit in your house and pick it back up and it's totally visible![]()
Well, when it came time to list my top 5 I think I put the necklace bug at #5 on my list of priorities, I agree more new content (content we actually want, simply being "new" is not sufficient as with the chef garbage) is more important, but I disagree that the necklace bug is unimportant. As I'm sure folks have noticed, it makes selling jewelry *really* difficult either on the vendor or the bazar. Not because there isn't demand for these items, but because most customers really truly have no idea whatsoever what they look like. What's really sad is when you see something like "emerald pendent" on a vendor or bazar. Even the customers who *do* know what these look like have no clue what color it is. Or even if it says "blue" they have no idea whether that shade of blue is the one they want. This bug has the effect of rendering over half a dozen schematics nearly useless to us,so it is, in fact, kind of a big deal.
Message Edited by ArthurDentOnBria on 04-02-2004 10:19 AM