Tailor Archive
Thread: Clothing decay
when we do get clothing decay, which "stats" should I be looking for on my materials in order to keep the clothing from decaying quickly?
Probably the 3 main attributes will be Decay resistance, Unit toughness (if that applies) and Overall quality. I can't remember if fiberplast has a unit toughness attribute though. It's early and I'm still asleep, but take a look at the clothing % numbers on the right hand side of the crafting window. The one where it says what % of what attribute affects the overall quality. I'm sure a lot of items will vary.
No UXP from clothes?Since when?
"" Ri'a Ocoli"" Uniform Marshal, Kettemoor
"" Clothes by Ri'a is 1km north of Keren at 1190, 3770
"" .. my door is always open, stop by any time!
but as stated in several other threads here, more and more people are leaving their non essential items (read clothing) behind when they go out hunting - so i'm not surethis would affect clothing much if at all.
there needs to be a reason for people to bother bringing their clothing with them if this is going to be the solution to the removal of the non working decay issue. as it stands now, you heal just as fast wearing nothing as you do in clothes, so why bother? give us the ability to build in accelerated healing, or skill mods, or SOMETHING to make clothing more useful than just to look cool.
Out of curiosity how does the recent change relate to Q-3P0's statements on the Designer Responses Thread regarding decay?
Yes, we know clothing decay had not been in. That's not the point of most the the complaints.
The point is that we feel lied to. We were promised clothing decay only to log in to the following patch note:
"Removed the decayRate attribute from many schematics. Community feedback was overwhelming that we remove decay from clothing." - quote from patch notes.
I think you can see how this appears to contradict EVERYTHING we have been told.
Holocron wrote:
But all we did in this mni-patch was remove an obsolete field on schematics that was not being used by the game.
Then why didn't you guys say so with the patch notes in the first place instead of making it look like clothing decay would never be implimented because of "community feedback"???
I can see how you are trying to do a little damage control, but you must admit the way thing were worded are highly misleading.
Agreed. I bought about 6 complete sets of clothing and haven't purchased a single piece from my tailor in about 6 weeks. Hooray for Clothing decay.
Now, with this whole "everything in inventory takes damage unless insured" bit....that's fine, as long as the costs to Insure all my carried items isn't 80,000 credits. Yes, you read that right, 80,000 credits. Ridiculous. Bring those Insurance costs in line with what normal players can afford, bump it up a little bit if needed, and you're golden.
And in case you've missed it, here's the source of the confusion. The designer response:
"We completely agree and are working to implement [decay] now. This should be in very soon, much to the chagrin of players who aren't tailors"
Today's update notes:
"Removed the decayRate attribute from many schematics. Community feedback was overwhelming that we remove decay from clothing"
Well, I made the following post:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=474654
on the main boards. Unfortunately, I named it, "
Holo.. thats great .. and fine.. but thats not the big issue.. here... we all feel we were lied to.. Just a couple weeks ago.. we all read that decay was in.. and in a big way.... now its completly gone... great thanks.. so much for individual tailor standing out in the pack.... with out decay.. what makes one master tailor .. different than another.... all other master craftsman can experiment.... and no two master weaponsmiths can make the exact gun.. not so with tailors now... so why do it... we cant use BE items (correctly anyway)... we cant experiment... we can make socketed clothing .. but the skill powerups dont work.... so in other words.. what makes one tailor differentthan another???? this is just crazy broken.... and the main reason i'm going to do something else.. no point really.. after everyone gets a couple sets of clothes... we will never see em again...
Dreamscape ..Ex Master Tailor