Tailor Archive
Thread: What about clothes that can be put on OVER armour/Buffable clothes?
Message Edited by Nuke490 on 06-09-2004 01:06 PM
Message Edited by Nuke490 on 06-09-2004 01:55 PM
Nuke490 wrote:
Well, what if we could make clothes that a player could put on over their armour? I'm sure this has been brought up before, but I haven't seen it here, so I figured I'd discuss.
many many many many times. But then again our list of things we want keeps getting longer and longer over time, since none of it is ever impelmented, and things like this tend to get forgotten. Specifically I've always thought that the spec-ops duster ought to go over armor, but oh well.
Bodysuits under armor is also a good one. I've actually seem people do this, well kinda. I forget exactly what the configuration was, but I've run into a couple of people that wore like maybe the helmet, jacket, and boots of the armor along with the body suit and it actually looked pretty good. Perhaps I'm thinking of the infiltrator leggings. I'll have to check this out. Anyhow, it gives a very slick, sleek, high-tech sort of look. Very cool.
Message Edited by ArthurDentOnBria on 06-09-2004 10:42 AM
Another random thought...
What if we could create an under shirt type object that could then be 'buffed' by doctors or smugglers. For example, we could create a 'bacta' suit, or a 'morphine drip vest', that could then be 'loaded' with doc buff packsor smuggler spices when the PLAYER wants to. It would have to be a limited use item, so as to create a useful market for us, as well as decreasing the insane doc lines at starports.
I'd forsee these buffs being longer duration but less powerful than the 'applied' buffs by docs, but would be quite desirable by many players who just want to 'get in the game' and not wait the 20 min lines.
So, this wouldn't be some new 'component', but an actual clothing item we could craft that would be desirable.
That's what I figured
ArthurDentOnBria wrote:
many many many many times. But then again our list of things we want keeps getting longer and longer over time, since none of it is ever impelmented, and things like this tend to get forgotten.