Tailor Archive

Thread: I'm starting up tailor....

junbar_n_beretta
Wed Jun 23, 2004 3:12 pm
#1

Ok, I am tired a bit of NS hunting, dant hunting, dath hunting and all hutning in general. I wanna take a brake, so I decided to start a new account to start a tailor proffesion, with master srtisan and merchant too. I am very ignorant to crafting so I'd like to ask some questions.



1. How long, and expensive is the tailor grind to master (besides getting AP)?


2. What kinds of resources (metal hide.....) are needed in tailor?


3. What different components are used in the construction of BE clothing?


4. Does tailor, while crafting clothes need hq resources at all? Or is it like spice crafting where stats are irrelevant?


5. How does 'experimentation work in conjunction with tailor? EX: experimentaion cna allow better dm on a gun, but what does it allow to improve while tailoring?


6. If you know of any good threads for essential and important knowledge for tailor, please link them.
NJ62
Wed Jun 23, 2004 3:12 pm
#2

**points up to FAQ stickied above**



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

junbar_n_beretta
Wed Jun 23, 2004 3:16 pm
#3


lol i jsut saw that right after i wrote thread, Very helpful, *applauds NJ62 for devotion to tailor* NO NEED FOR ANSWERS, I MISSED FAQ COMIN IN AT TOP
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