Tailor Archive
Thread: tailor XP question and complaint
okay I'm at Domarts 4(**edit** has this become slow now)
anywyas what's best to make to get to novice tailors
oh and here is my complaint
I went to make an adiministrator's robe
I made the 3 fiberplast panels and the metal fasteners I fully experemented on them
then I made the robe and fully experimented on those
now comibinng the UXP I got for the panels and fasteners and teh actualy makeing
I got a total of 30 general craft xp that things was a big pain in the ass to make with teh experementation an all and all I got was 30 (exactly) XP
does that seem abit stupid to anyone else?
welp I'm done with my rant and abit depressed that it's going so slow thanks...
Why experiment? It doesn't change anything that I have seen since clothing has no stats except condition, and unless I missed it, clothing doesn't wear out. For the exp, you have to remember to add in the exp for each of the items like the panels, fasteners etc. They figure into the total.
Personally, I just made things to sell, jackets, boots, etc, and used powerups and soft undershirts, depending on my component supply. It is slow and tiring, but it is supposed to be.
Experementaion raises complexity and as such it raises XP
or at least it did in beta
like when I made travel packs in beta I got 120 instead of 100 do to experementing
Get about 6K Fiberpalst and 3K Polymer, make Soft Undershirts until your inventory is full, delete them all then repeat.
Its a horrible grind, but as a time saver I found that you can double click on the resorces and they automatically fill the schematic then hit the enter key to move on to the next windows.
Hopes this helps you,
Mox'yn Rheed
Rodian Novice Tailor/Creature Handler
Ahazhi/Talus/Dearic