Tailor Archive

Thread: Good news on Bio-engineer Tissues

WibbleNZ
Sun Aug 17, 2003 4:45 pm
#1

From the lengthy report from the BEdesigner - I suggest reading it if you havent already - two important points for tailors:


1: Bio-tissues are intended to be factory produced


2: Bonuses will be destroyed if panels/cloths are used to make armor


Nice for us, when its all working.


Adding to that - I've heard of single tissues adding +13 bleeding resistance. I can see infiltrator and reinforced jumpsuits becoming extremely popular with +98 bleeding resistance


*crosses fingers that above is correct*




--------------------------------------------------------------------------------
Jeassa wrote:
OMG I LOVE YOU WibbleNZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And that is the only time you will ever hear me say that.
Calama
Sun Aug 17, 2003 4:53 pm
#2

oh hell yeah! that'd be sweeeeet! I get asked about that kind of stuff all the time too!



Calama
-SanGreal-
Sun Aug 17, 2003 6:05 pm
#3

They cap at +25



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
WibbleNZ
Sun Aug 17, 2003 6:13 pm
#4

Per item though, right? I guess I need to find a good BE then. Jacket, Shirt, Bandolier and pants combo should be able to get pretty high.


Not that I know any BEs who can be bothered making tissues at all




--------------------------------------------------------------------------------
Jeassa wrote:
OMG I LOVE YOU WibbleNZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And that is the only time you will ever hear me say that.
Blode
Sun Aug 17, 2003 7:11 pm
#5

got a BE to make a schematic for me and we tried to run it thru a chem factory but it didn't work....I think we have a long wait until we can actually get these things to work.


I have made single panel enhanced fabric (like for paramilitary camos, which take one reinforced panel), which gave bleeding resistance, but everything I've read says that the stats aren't really there/not working. *shrugs* will be nice when it does tho.




** BLODIEWEAR **
Master Tailor, Starsider
Sterling Crimson Isle, Corellia
Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
-SanGreal-
Sun Aug 17, 2003 7:52 pm
#6

Its not fixed yet, but the BE designer said they will get it fixed... Fortunately for us, the CHs need BEs to be able to make factory stimpacks, so I think its a higher priority



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Page 1 of 1
Previous Next