Tailor Archive

Thread: Skill Enhancements DO NOT WORK

Tiolel
Sun Aug 17, 2003 11:13 pm
#1

As a customer and not a crafter, I was surprised and dismayed to learn that the enhanced clothing that I just purchased has no effect whatsoever.


I bought an article of clothing that offers..


medicine use +14


Injury treatment +14


wound treatment +14


for a considerable amount of credits. I cannot use any medical equipment with a useage requirement of over 55 (my actual base), my wounds treatment and injury treatments are no higher... though obviously those were harder to measure.


I love the potential for the Tailor class, and enjoy the clothing I have purchased before this. However, this is a terrible class-breaking bug for both Bio Engineers and Tailors. I was surprised to see that it wasn't one of the top 5 problems presented by your correspondent. What if anything is being done to fix this? Have the Developers spoken on this issue?


Tiolel






Nnod Ppuh, TKM/Pikeman
Tiolel Awei, Combat Medic/MD

XEN f Citadel f Sunrunner
Friends don't let friends play solo

NilStryfe
Sun Aug 17, 2003 11:41 pm
#2

It's worse than you think. Not only do they not boost those skills/stats, certain actions can actually create a reverse effect, that when you remove the clothing, you'll find yourself -14 in all those stats. Most people can cure this by logging out, but some (including myself) have had negative stats for weeks owing to this bug. I currently have -3 combat Bleed Defence from a soft shirt I made as an Artisian. I too am suprised that no one put this on our list, but I wasn't reading the forums much for the first few weeks of the game. It's pretty serious tho, and I warn all my customers not to use them at this time.



Major Akavin Bluesummers
MasterTurtle Puncher/Master Pyromaniac/Fighter Pilot
XO-Skull Squadron
Lowca-Rori
"Place your clothes and weapons where you can find them in the dark." -L. Long
FOO007
Mon Aug 18, 2003 9:10 am
#3




NilStryfe wrote:
It's worse than you think. Not only do they not boost those skills/stats, certain actions can actually create a reverse effect, that when you remove the clothing, you'll find yourself -14 in all those stats. Most people can cure this by logging out, but some (including myself) have had negative stats for weeks owing to this bug. I currently have -3 combat Bleed Defence from a soft shirt I made as an Artisian. I too am suprised that no one put this on our list, but I wasn't reading the forums much for the first few weeks of the game. It's pretty serious tho, and I warn all my customers not to use them at this time.




Heh. Don't worry, the "egative bonuses" are as broken as the positive ones!


And it's not really our issue, per se. It's a Bio Engineer issue, and I believe it was on their Top 5 list.

Shadyr
Mon Aug 18, 2003 10:45 am
#4

it should still be on our list, we only use BE components on the making of clothes. The sockets we create are open for any player to place a dropped skill enhancer into the socket, and has nothing to do with the BE class. This being broken can effect our sales of clothing, and increases the desirability of armor over stat clothing to players. Besides, I want to use some of the awesome clothing skill enhancers that my customers have found for me!
AveAcheko
Mon Aug 18, 2003 11:38 pm
#5

Yes, I also think this is a big issue. BE enhancements are WAY underutilised (even though they're broken, we should be seeing more of them). These BE components can be cheap and can add a LOT of value to your pieces.


Think about the dancer that comes into your store and buys 5k in clothes. Now think if she bought the same clothes at 3 times the price because they all had Myoflex entertainment enhancements! Big money for us! I already make a lot off these items (partly because most tailors are oblivious to them) but i feel terrible I've been selling a bunk product. I'll stop selling them til they're fixed, but it hurts my bottom line in a big way!


THIS IS A MAJOR ISSUE!


can't stress it enough...



-ave on naritus

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