Tailor Archive
Thread: crit failure with looted ingredients :(
Message Edited by Syzygy-Gorath on 04-24-2004 01:48 AM
jfang wrote:
Critical failures are part and parcel with crafting. If you could retry a vailed crafting attempt, that basically defeats the purpose of crafting in the first place (especially for tailors who can't "mess up" during an experimentation phase). While I also dislike the nervously crafting using 500K valued components (and especially dislike the ever popular "your experiment was a failure" message), do you really want to translate every loot drop into an item with 100% certainty? It's definitely convenient, but is it really fun?
Now if they were to change it so that masters critical fail less often than novices, that would probably improve the gameplay. Oh, wait, they tried that already and everybody protested...
I sense much sarcasm in you—fine by me, I'm the same way. First: I'm not asking for anything that hasn't been given to another crafter, all I'm asking for is that we all be held to the same standard. Second: the protest to the new crafting system had nothing to do with failure rates, it had to do with changes to experimentation—as far as I know of most, if not all crafters, support masters failing less often than novices.
Edit: when I say that we all be held to the same standard, I pretty much mean in everything now. They want to change our sockets to be in-line with artisan/armorsmith levels? Fine, at least give us the positive side of that comparison—give us something to experiment on to set a new standard for quality. As it stands they've made one change to bring us into line with other crafters, completely ignoring the biggest difference between us. That's fine by me, as long as we really are brought into line…either we work differently than others and we get special consideration because of it, or we get no special consideration and we get the standard hallmarks of crafting. At this point I really could take it either way, but this in-between stuff is getting to me.
Message Edited by Syzygy-Gorath on 04-24-2004 08:29 AM
mikedealer wrote:
There is a food that allows for a better assembly and less chance of critical failure, havent crafted in a few months but i never had a crit failure ever when i used it first
Me either. Use the food and the tailor apron. I have yet to fail when I do this. I can't say it won't ever happen, but the odds are noticably better. I've made probably 50 aprons/packs/toolkits this way.
Jeni