Tailor Archive

Thread: crit failure with looted ingredients :(

noreenf
Fri Apr 23, 2004 6:29 pm
#1

I crit failed on a lightweight backpack today and it cost me 50k because heavy duty leather portions are so expensive...sheesh. This is assinine. I am a Master, I worked hard to become one and I do not make huge mistakes like that!! Its a backpack not brain surgery! On the other two backpacks I got a whopping 1 socket each. This isn't fun anymore.



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Syzygy-Gorath
Fri Apr 23, 2004 7:33 pm
#2




Every time I hear a story like this—or crit fail a limited-use myself—I keep thinking back to the patch that allowed Jedi to get their crystals/pearls back when they failed a saber craft. What I came up with after thinking about it long enough is this:


Due to complaints of the difficulty to acquire or manufacture certain components, Jedi and Architects have been allowed multiple attempts at assembly. The rest of the crafting community would like this consideration when dealing with our ownrare and expensivecomponents.


Just think: pretty soon the new dungeon is going to open and every TKM in existance is going to want one of those spiffy new VKs. Those VKs require a motor looted from the toughest nightsister of them all. An ornery old lady who spawns once per day, and is already highly sought after by pikemen to have their own unique weapon crafted. What do y'all think a crit fail on one of those is going to do to some poor WS' day, not to mention the guy or galwho got the parts? How about the new AV-21s? I know someone that lost a schem & powerplant to a computer crash, and another powerplant to a crit fail. That's a crappy run of luck. RIS? Our own limited-use schematics? The berzerker rifle? Scythe and other Geonosian-derived weapons? There needs to be equity. Either we all lose these components, or none of us do.


(Edit: Fixed the fact that I don't know how many NS motors the new VKs require—for some reason I thought it was 2 for the VK and 3 for the lance…maybe I was thinking lance/LVA in terms of normal motors *shrugs*)

Message Edited by Syzygy-Gorath on 04-24-2004 01:48 AM



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Dravenite83
Fri Apr 23, 2004 7:35 pm
#3

Just a note the new VKs only require 1 motor. The NS Energy Lance requires 2.
Ackdel
Fri Apr 23, 2004 9:38 pm
#4

I lost one of those AV-21 Power Plants in a crit fail. One can still make out the indentation in my desk from where my forehead hit it.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
jfang
Sat Apr 24, 2004 5:21 am
#5



Critical failures are part and parcel with crafting. If you could retry a vailed crafting attempt, that basically defeats the purpose of crafting in the first place (especially for tailors who can't "mess up" during an experimentation phase). While I also dislike the nervously crafting using 500K valued components (and especially dislike the ever popular "your experiment was a failure" message), do you really want to translate every loot drop into an item with 100% certainty? It's definitely convenient, but is it really fun?


Now if they were to change it so that masters critical fail less often than novices, that would probably improve the gameplay. Oh, wait, they tried that already and everybody protested...
Syzygy-Gorath
Sat Apr 24, 2004 5:25 am
#6






jfang wrote:



Critical failures are part and parcel with crafting. If you could retry a vailed crafting attempt, that basically defeats the purpose of crafting in the first place (especially for tailors who can't "mess up" during an experimentation phase). While I also dislike the nervously crafting using 500K valued components (and especially dislike the ever popular "your experiment was a failure" message), do you really want to translate every loot drop into an item with 100% certainty? It's definitely convenient, but is it really fun?


Now if they were to change it so that masters critical fail less often than novices, that would probably improve the gameplay. Oh, wait, they tried that already and everybody protested...







I sense much sarcasm in you—fine by me, I'm the same way. First: I'm not asking for anything that hasn't been given to another crafter, all I'm asking for is that we all be held to the same standard. Second: the protest to the new crafting system had nothing to do with failure rates, it had to do with changes to experimentation—as far as I know of most, if not all crafters, support masters failing less often than novices.


Edit: when I say that we all be held to the same standard, I pretty much mean in everything now. They want to change our sockets to be in-line with artisan/armorsmith levels? Fine, at least give us the positive side of that comparison—give us something to experiment on to set a new standard for quality. As it stands they've made one change to bring us into line with other crafters, completely ignoring the biggest difference between us. That's fine by me, as long as we really are brought into line…either we work differently than others and we get special consideration because of it, or we get no special consideration and we get the standard hallmarks of crafting. At this point I really could take it either way, but this in-between stuff is getting to me.

Message Edited by Syzygy-Gorath on 04-24-2004 08:29 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

KMad
Sat Apr 24, 2004 7:49 am
#7

i started lurking the tailor boards when my chef alt picked up some tailor (has since dropped most of it for things like survey 4). you guys are so informative i still lurk.


i made one of the new loot landspeeders yesterday. i was so afraid of a crit fail. my chef makes Pyollian Cake, it adds a bonus to your assembly roll. i take it before making special BE pets and i took it before this speeder. just wanted to suggest it in case you didn't know about it.




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NJ62
Sat Apr 24, 2004 8:41 am
#8

Oooo cake! Like we need an excuse to eat cake!


Yeah, I'm a bit stymied for testing sometimes. On the one hand, living as a regular on TC, I get to more effectively test the new stuff because I'm living it every day, and have my business all set up so I actually have the materials to do the testing. On the other hand, it's a small community, and when our resident chef cancelled his account there was a horrible chef vacuum. We're waiting for some people to step up and take his place. So sometimes I can't get stuff that I need. Like brandy /cry.


Also, the looted schematics. I haven't really seen hide nor hair of them, which is frustrating me because I've been trying to wrangle a droidsmith tool kit before it goes to live to see if thenew ingredientworks. Ah well.



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Dimentox
Sat Apr 24, 2004 12:58 pm
#9

Yes crit fail has eaten many of my schems



DIm
mikedealer
Tue Apr 27, 2004 9:46 am
#10

There is a food that allows for a better assembly and less chance of critical failure, havent crafted in a few months but i never had a crit failure ever when i used it first



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Olvenskol
Tue Apr 27, 2004 9:55 am
#11






mikedealer wrote:

There is a food that allows for a better assembly and less chance of critical failure, havent crafted in a few months but i never had a crit failure ever when i used it first







Me either. Use the food and the tailor apron. I have yet to fail when I do this. I can't say it won't ever happen, but the odds are noticably better. I've made probably 50 aprons/packs/toolkits this way.


Jeni

Ackdel
Tue Apr 27, 2004 11:11 am
#12

I hate to be the naysayer of the group....but...do you have numbers with and without the foor and/or apron?




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
FloridianJen
Tue Apr 27, 2004 2:22 pm
#13

I got a critical on an apron once. I think the worst part of the criticals is: when you have to tell the person that you crafted it for, the bad news



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