Tailor Archive

Thread: Questions Concerning the Resource Stats as Applied to Tailoring

AlbhertDare
Wed Nov 26, 2003 9:40 am
#1

First off, I would like to give kudos to the tailoring community. A number of great web-pages, postingsand guides have been created that have provided me with much good information. However, I am still confused about how the stats of a resource affect the tailoring result.


WhenI do an examine on a tailored item the onlynumber I see is the condition of 1000/1000. This led me to believe that there was no impact from the resource stats. However, since the decay change, I have been reading comments that imply overall quality has an impact on how fast something decays.


My apologies if this has been answered many times before, but I still have the following questions:



  1. Does overall quality impact how fast something decays?

  2. Do any other stats impact anything else?

  3. If there is a impact how do components impact the final result?

  4. Is there a way to see the different impacts on a tailored product?
ArthurDentOnBria
Wed Nov 26, 2003 7:32 pm
#2

1. no
2. no
3. no
4. no



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


donnah42
Wed Nov 26, 2003 10:33 pm
#3

This is the reason many of us are still upset about percentage based decay instead of use based decay. If decay was all use based, they could give us back a durability stat that would let us both experiment and have material quality matter.


As a long-time tailor, it's frustrating to me that everything we make is the same, except for bio-components that are only used by us but created by others. Because of this issue, I've recently been thinking of giving up tailoring for something a little more challenging. Our schematics and colors are so fun, but right now there's nothing beyond that.


I was holding out hope that we'd eventually get worthwhile experimentation and be able to distinguish ourselves through use of quality materials. I'm sure that tailors eventually will, but I'm no longer hopeful that we'll get it anytime soon.




Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
AlbhertDare
Thu Nov 27, 2003 3:21 pm
#4

Thank you for the clarifications.
Craigins
Sat Nov 29, 2003 9:54 am
#5

Way back when, when there was clothing exp, the only stat that counted(to myknowledge) was Decay Resistance. So if they ever put that back in, it will still probably be decay resistance.



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