Tailor Archive
Thread: BE Clothes: question
FEAR RELEASE
Field Wear (RFP) 25 Creature Food
25 Herbivore Meat
15 Fungi
20 Carnivore Meat + Warcry & Intimidation
ADVANCED
TENSILE RESISTANCE
Field Wear (RFP) 20 Creature Food
25 Bone
25 Hide
10 Flora + Melee & Stun Defense
ADVANCED
These are 2 clothings I as a melee charater really would pay a lot for of the stats work out on them. Since it is my understanding that they comeas Formfitting Undershirt, Lined Workshirt andReinforced Work Shirt they can all be worn under my armor thus giving them great value for me. I would be happy to pay whatever the price would be to make them. I understand that Fear Release has ca +15 to both warcry and intimidation? that makes it almost like a WarCry3 = insanely good when stacked with KD
The Tensile Resistance is a matter of more concern since I know very little of that one. How much melee defense can it add and how much stunprotection could it give?
Again, since they can be worn under armor these 2 shirts could really help the tailors with creds as I would gladly pay a 100 Ks or more for a +15 warcry/intimidation or melee/stun shirt. You should start marketing these shirts, they will sell good and fast once into the market.
wbr
Oh they sell well alright, lol, no need to market them, they market themselves. Never had one last longer than a few hours on my vendor. And believe me, tailors are well aware of their marketability.
As far as bonuses, go, I think some have claimed to get +18/+5 but that is just insane, and likely not repeatable. I'm very happy when I can get +15/+4 which is what I believe I have now for stun/melee.
Tissues for intimidation/warcry are like most other tissues -- you can usually find them at around +14 to around +16. The cap is +25 per outfit... you can do this by putting one tissue into a shirt, and another tissue into a bandoleer or pair of pants. It would be pointlesss to have all three of these things enhnaced due to the +25 cap. Make sense? :c)
-Serenity-
Kettemoor
I have a question about this supposed cap of +25. Is that just to enhanced clothing? Or is the max skill supposedly 125 on anything? For example, TKA masters, without any mods, get a skill rating of 200 in unarmed damage. If that actually holds true in game, then at least it's possible for the game to compute skills of that high level.
Or is there a post or something from a dev or correspondant that says +25 is the max just for augmentations? Is it rumor? Based on testing? What? help ![]()
you make perfect sense and also it gave me the informationI needed. Thnx a lot
Serenity-V- wrote:
Make sense? :c)