Tailor Archive
Thread: QUESTION -FOR ALL YOU Bio Eng Tailors :)
WHAT IS THE BEST DEFENSE MODS YOU CAN MAKE...i.e. warcry/int - bleed - injury treatment - melee/stun with the following clothing: (just the mods i asked for)
dec vest
bandolier
padded workpants
any shirt
waist wrap
helm
boots
gloves
-Targus- wrote:
WHAT IS THE BEST DEFENSE MODS YOU CAN MAKE...i.e. warcry/int - bleed - injury treatment - melee/stun with the following clothing: (just the mods i asked for)
dec vest --- Medic enhancement only so you are looking at mid to high teens. My Master BE does about +13 - +16 on medic tissues.
bandolier --- Any one of the following: warcry/int, bleed defense, or melee/stun. You will again be in the high teens, with the exception fo melee/stun 14-16/4 is about right.
padded workpants --- Can have medic, high teens and either Melee, bleed or warcry/int, all of these will be in the high teens, but for melee/stun, the stat will be somewhere around 14-16/4 maybe 5 if you're really lucky
any shirt --- Some shirts take Medic enhancements and some take the others, again, you are talking about high teens for most of the shirts available with some reaching +25 for medic.
waist wrap --- Are you asking for the Short Skirt or the short wrap or the decorative waist wrap for Wookiees? Either way the above will only hold medical enhancements and you can get High teens on the short skirt and short wrap, possible to get +25/+25 on the wookiee waist wrap.
helm --- Some headgear can have Medical enhancements, quite possible to get +25/+25 on any of the choices
boots --- Can't be done
gloves --- Can't be done
Here's the skinny, there are no items that have separate slots for reinforced fiber panels, which is what the combat type enhancements go into and so chances are you won't get any clothing with stats higher than 17 or 18.However, there are several items that have separate slots for synthetic cloths, which is what medic enhancements go into so it's commonplace to see items with +25/+25 medic enhancements.
Hope this helps out.