Tailor Archive
Thread: Experimenting on Clothes....
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MayRee
Thu Mar 25, 2004 2:02 pm
#1
Ok there seems to be a debate going here on clothing experimentation. Should we be able to experiment on clothes or not...
Experimentation could be on the following
Quality of clothing how good the clothes are initially, it may not be 1000/1000 everytime
Durability of clothing - how much the clothing decays each time you wear it....
Clothing would actually decay and diaappear at 0/1000.
I think this would make Tailoring a challenge. Personally I was sad to see that they removed experimentation from Tailoring. I was hoping that they would fix it. I think this is the part that makes our profession a game. Plus it would allow for variance in clothing.
So... on with the discussion. Make sure to back up your opinions with points so N'Jessi can use this information in the future.
MayRee Shen-Ku
Master Tailor
Master Artisan
Merchant 0/1/3/3
Android778
Thu Mar 25, 2004 4:46 pm
#2
Yeah, I have been pro-experimentation for quite a long while, some tailors are against experimentation, but I don't see why, I think it plays a big role in the game.
I also think another thing experimentation should add is how many sockets an item has, (i.e. if you get amazing success with great resources you could have 6+ sockets in the item)
I also think another thing experimentation should add is how many sockets an item has, (i.e. if you get amazing success with great resources you could have 6+ sockets in the item)
Crudson
Thu Mar 25, 2004 4:57 pm
#3
BTW max number of skill bonuses that can work in one item is 6. More than 6 sockets would be worthless.
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