Tailor Archive

Thread: Modded clothing, 6+ skills which stick?

Cytosoul
Mon Jun 13, 2005 12:03 am
#1


If you have modded clothing on that adds to 6 different skills, how do you know which stick? For example, say you are wearing a suit with the following cumulative enhancements:


General Melee Accuracy

Melee Defense

Pistol Accuracy

Pistol Speed

Pistol Defense

Ranged Defense

Terrain negotiation

Warcry


Two of these won't stick. My testing so far leads me to believe the order is alphabetical. I.e., in this example terrainand warcry skills won't be enhanced. I'm still doing testing, but order of equipping items does not seem to make a difference. Skill strength (num pts enhanced) might. I'll test that next. Just wondering if anyone's already tested this.

Message Edited by Cytosoul on 06-12-2005 02:04 PM




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


Ani_cul
Mon Jun 13, 2005 12:04 am
#2

first where do you get two of them won't stick?


the limit is applied to how many mods any one peice of clothing can have


not how amny a person can have applied





stop looking at me
Cytosoul
Mon Jun 13, 2005 12:05 am
#3

A person cannot have more than 6 different mods enhanced at one time. Been that way for a while, I just never had an issue with it until the new general tapes started dropping




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


Ani_cul
Mon Jun 13, 2005 12:07 am
#4

no a ITEM OF CLOTHINGcannot have more then 6 mods,
there is no known limt to a PERSON haveing set limit of mods




stop looking at me
Cytosoul
Mon Jun 13, 2005 12:10 am
#5

I remember reading otherwise. I'll search for a link and update.




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


Ani_cul
Mon Jun 13, 2005 12:16 am
#6

Don't just take my word for it:


CLICKY


*snip1


There is a maximum of 6 stat modifiers for a piece of clothing, which includes stat modifiers from Bio-Engineered tissues added into clothes items at creation (e.g. you could have a clothes item with +10 to injury treatment, +10 to wound treatment, and +10 to bleeding defense, which would allow for 3 more stat mods to be attached assuming 3 sockets).



*snip2


Is there a limit to how many skills I can gain from attachments?


Sort of yes. You must have the skill granted before you get its effects if the skill requires a profession state of you, So the amount of skills possible would take awhile to calculate as there are way too many variables that come into play here, The other main thing that limits You is, The Maximum sockets per item of 4, Problem is not all items are 4-socketed, They must be crafted specifically to get 4, Your best bet is to hire a Master! The theoretical maximum skills would be that equal to the sockets your clothing & armor have. Since 48 sockets is the maximum possible wearable at any given time, 192 Different skills would be the maximum Theoretically possible but not realistic!



stop looking at me
Cytosoul
Mon Jun 13, 2005 12:21 am
#7

Interesting, because it seemed as if some skills were lost when I put on a new item of clothing. I'll test more on this. Thanks for the direction.




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


ZahrIna
Tue Jun 14, 2005 2:39 am
#8






Ani_cul wrote:

Don't just take my word for it:


CLICKY


*snip1


There is a maximum of 6 stat modifiers for a piece of clothing, which includes stat modifiers from Bio-Engineered tissues added into clothes items at creation (e.g. you could have a clothes item with +10 to injury treatment, +10 to wound treatment, and +10 to bleeding defense, which would allow for 3 more stat mods to be attached assuming 3 sockets).



*snip2


Is there a limit to how many skills I can gain from attachments?


Sort of yes. You must have the skill granted before you get its effects if the skill requires a profession state of you, So the amount of skills possible would take awhile to calculate as there are way too many variables that come into play here, The other main thing that limits You is, The Maximum sockets per item of 4, Problem is not all items are 4-socketed, They must be crafted specifically to get 4, Your best bet is to hire a Master! The theoretical maximum skills would be that equal to the sockets your clothing & armor have. Since 48 sockets is the maximum possible wearable at any given time, 192 Different skills would be the maximum Theoretically possible but not realistic!





LOL! You Rock, Ani!!



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Cdapolito
Tue Jun 14, 2005 6:28 am
#9

"Sort of yes. You must have the skill granted before you get its effects if the skill requires a profession state of you..."






This though has changed assome BE clothnow grant the bonus.TN and RD/MD immediately come to mind (and no RD/MD is not (totally) broken... it makes a big difference if you are a low CL, but +25 isn't that much to a TKM)




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
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