Tailor Archive
Thread: Modded clothing, 6+ skills which stick?
Message Edited by Cytosoul on 06-12-2005 02:04 PM
first where do you get two of them won't stick?
the limit is applied to how many mods any one peice of clothing can have
not how amny a person can have applied
there is no known limt to a PERSON haveing set limit of mods
Don't just take my word for it:
*snip1
There is a maximum of 6 stat modifiers for a piece of clothing, which includes stat modifiers from Bio-Engineered tissues added into clothes items at creation (e.g. you could have a clothes item with +10 to injury treatment, +10 to wound treatment, and +10 to bleeding defense, which would allow for 3 more stat mods to be attached assuming 3 sockets).
*snip2
Is there a limit to how many skills I can gain from attachments?
Ani_cul wrote:
Don't just take my word for it:
CLICKY
*snip1
There is a maximum of 6 stat modifiers for a piece of clothing, which includes stat modifiers from Bio-Engineered tissues added into clothes items at creation (e.g. you could have a clothes item with +10 to injury treatment, +10 to wound treatment, and +10 to bleeding defense, which would allow for 3 more stat mods to be attached assuming 3 sockets).
*snip2
Is there a limit to how many skills I can gain from attachments?
Sort of yes. You must have the skill granted before you get its effects if the skill requires a profession state of you, So the amount of skills possible would take awhile to calculate as there are way too many variables that come into play here, The other main thing that limits You is, The Maximum sockets per item of 4, Problem is not all items are 4-socketed, They must be crafted specifically to get 4, Your best bet is to hire a Master! The theoretical maximum skills would be that equal to the sockets your clothing & armor have. Since 48 sockets is the maximum possible wearable at any given time, 192 Different skills would be the maximum Theoretically possible but not realistic!
LOL! You Rock, Ani!!