Tailor Archive
Thread: this is something i would like to call :smileymad:
Yeah I was clening out my bookmarks, I have ALOT of bookmarks,
and found that and reread it and thought
I really should post this and make everyone go Grrrr.
Cause we all need Grrrr in our lives as much as we need Ooooo!
or at least that is my excuse ![]()
I move for a massive /forcechoke-ing of the Dev's, by all Tailors:
"We find your lack of proper prioritizing disturbing."
"Make yourself no illusions, we arehere to put you back on schedule."
"Execute sewing stitch 66. All Dev's are now considered an enemy of the Tailor Community."
Okay, a little harmless fun ![]()
Seriously now, It is.. Well... GRRRRRRR indeed...
Tycho238 wrote:
Pardon me, but as a non-tailor, I want to ask this: Why are you so concerned about clothing condition? I've been playing for a year, and so far only 1 or 2 peices of my backpack full of clothes has decayed, so it can't matter that much that people have to buy new sets of clothes from you sort of like what one has to do with armor.
"Kid, let me tell you a thing or two about Tailoring..."
Then again...
/cries
Ani_cul wrote:
Yeah I was clening out my bookmarks, I have ALOT of bookmarks,
and found that and reread it and thought
I really should post this and make everyone go Grrrr.
Cause we all need Grrrr in our lives as much as we need Ooooo!
or at least that is my excuse
Eek! Bad me!
I went to FanFest, and have just been so busy, I forgot to post up what the Devs had to say about tailoring/architect.
Now, we're not the HIGHEST priotiy (Smuggler/Ranger/Squad Leader are there) profession wise, but the devs DID say that Tailor and Architect are coming up on the list, since we've been - amoung the crafting professions - the most stagent in the way of not much being updated. Sure, tailors got some JtL stuff, but that's been about it since that I can recall. So, we have not been forgotten!
Ani_cul wrote:
CLICKY
*snip
Tailor: In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it.
This issue is particularly problematic because completely decayed items not only are equippable but also still grant full bonuses from bioengineered panels or from skill tapes when equipped. In addition, there is a concern that if items become unequippable at 0/0, people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0.
The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.
I’ve been pushing on this issue and it’s currently scheduled to be fixed in Publish 10.