Tailor Archive
Thread: Poll: what sort of BE improvements would you like to see?
2. How would you fix the current synth cloth/rfp system?
a. How would game balance be affected by this?
b. How would clothing choices be affected?
3. What additional tissues would you like to see? Why those tissues?
a. To which panels would you add those tissues?
b. How would that affect combat balance? Crafting balance?
c. Would all professions be fairly represented?
d. Would these compete too heavily with skill tapes?
Feel free to add anything you think is important. I think that BE clothing will have a lot to do wtih the CB, and as such I want to have a good detailed summary of what we want to see before the correspondent summit. (And if the BE's have a list, please linkie it up for me. I'll try to have a chat with NancyJ before the summit so we're all on the same page.)
2. Remove some synthetic clothes and add some reinforced fiber panels.
2a. Tailor would have more to sell to armorsmiths and might be able to lower the price on it. everybody wins!
2b. Don't think there would be any diffrence...
3. I would like to see like dizzy defense/knockdown defense bio enchantment.
3a. synth clothes or reinforced fiber panels
3b. Ranged professions would acctually have a bigger chance against TKM. A TKM master just have to do dizzy and knockdown and can then take forever to kill i.e. a pistoleer cause he wont be able to get up.
3b. No
NJ62 wrote:
1. Do you find the current system of Synth cloth/rfp enhancing problematic? What are the specific problems?
very much so. The stacking rules seem completely arbitrary, and what it leads to is a case where people are encouraged to choose from a tiny subset of clothing rather than the full catelog. This hurts immersion, and ultimately hurts the tailors.
2. How would you fix the current synth cloth/rfp system?
Change it so that you no longer sew bio tissues into synthetic cloth or rfp, but rather straight into the clothing. Also change it so that any item of clothing (boots & gloves included)can have exactly 1 such optional bio tissue sewn into it.
a. How would game balance be affected by this?
I don't think "bonus-wise" this would have a huge impact. No more +25 items, but instead more items that could have "single bonus" pluses. Also a good thing for bio engineers because now "quality matters" and it becomes more of a challenge.
b. How would clothing choices be affected?
There would no longer be this stupidity where someone *must* chose a leather trim shirt to get +25 medical for example, or *must* chose the low-cut top over the small bustier, and now someone wanting to look a certain way and have certain bonuses would be free to excersise their creativity in choosing an outfit. Would be a very positive thing for the game imho.
3. What additional tissues would you like to see? Why those tissues?
surveying bonus
artisan experimentation
terrain negotiation
slicing bonus (for smugglers)
combat medicine effectiveness (cm equivalent of the current doctor healing bonuses)
something for squad leaders (dunno what)
droid tracking/speed (bounty hunters)
battle fatigue/mind buffingbonuses
seperate tissues for poison, disease, knockdown, blind, dizzy defense
These are commoly requested tissues in areas that are sort of underserved by current bio tissues, and I wouldn't consider these to be "unbalancing" in that they have similarities to other bonuses we already offer. Also, we really really need some offering for artisans as bio tissues offer them absolutely nothing right now.
Gawd, I hope so, lol. I can't see how a lesser reliance on "loot campers" providing skill tapes would be anything but a huge positive for the game.
a. To which panels would you add those tissues?
Neither, see above.
b. How would that affect combat balance? Crafting balance?
I don't think any of these really do. They just offer things to classes that we currently have no offerings to, and I think are similar enough to others we do offer to justify them balance-wise.
c. Would all professions be fairly represented?
that is the idea.
d. Would these compete too heavily with skill tapes?
ArthurDentOnBria wrote:
NJ62 wrote:
1. Do you find the current system of Synth cloth/rfp enhancing problematic? What are the specific problems?
very much so. The stacking rules seem completely arbitrary, and what it leads to is a case where people are encouraged to choose from a tiny subset of clothing rather than the full catelog. This hurts immersion, and ultimately hurts the tailors.
The use of tissues in RFP or Synth cloth also severly limits the amount of bonuses available to our big furry friends. Especially RFP since there is like what 2 items that Wooks can wear with RFP tissues.
2. How would you fix the current synth cloth/rfp system?
Change it so that you no longer sew bio tissues into synthetic cloth or rfp, but rather straight into the clothing. Also change it so that any item of clothing (boots & gloves included)can have exactly 1 such optional bio tissue sewn into it.
I couldn't agree more here. If every schematic (except for jewelry) had an optional slot for a BE tissue, we could offer a lot more choices in style and color, making clothing a much more viable choice over armor. This would also save an enormous amount of frustration, time, and money spent trying to come up with a viable list of items to stack tissues in, getting a crit fail, and losing 2-6 very expensive tissues.
a. How would game balance be affected by this?
I don't think "bonus-wise" this would have a huge impact. No more +25 items, but instead more items that could have "single bonus" pluses. Also a good thing for bio engineers because now "quality matters" and it becomes more of a challenge.
This change would also be good for the novice BE I believe. No more having to hunt huge amount of resources to make a factory run of tissues for us, so we in turn have to make a factory run of cloths.
3. What additional tissues would you like to see? Why those tissues?
d. Would these compete too heavily with skill tapes?
Gawd, I hope so, lol. I can't see how a lesser reliance on "loot campers" providing skill tapes would be anything but a huge positive for the game.
This may or may not happen. From the tailor stand point, I could see this as a good thing. No more worries about sockets (problem there solved :smileyhappy
, but the angry screams of the gun bunnies would be deafening if we harmed their precious SEA market. Make some of the current bonuses from tapes into tissues, while leaving others alone and still a rare item.
Srednii wrote:
d) As crafters we're not supposed to be competing with loot drops.
ASrai wrote:
I think Arthur hit the nail on the head! I will add a few of my own comments as well.
ArthurDentOnBria wrote:
NJ62 wrote:
1. Do you find the current system of Synth cloth/rfp enhancing problematic? What are the specific problems?
very much so. The stacking rules seem completely arbitrary, and what it leads to is a case where people are encouraged to choose from a tiny subset of clothing rather than the full catelog. This hurts immersion, and ultimately hurts the tailors.
The use of tissues in RFP or Synth cloth also severly limits the amount of bonuses available to our big furry friends. Especially RFP since there is like what 2 items that Wooks can wear with RFP tissues.
2. How would you fix the current synth cloth/rfp system?
Change it so that you no longer sew bio tissues into synthetic cloth or rfp, but rather straight into the clothing. Also change it so that any item of clothing (boots & gloves included)can have exactly 1 such optional bio tissue sewn into it.
I couldn't agree more here. If every schematic (except for jewelry) had an optional slot for a BE tissue, we could offer a lot more choices in style and color, making clothing a much more viable choice over armor. This would also save an enormous amount of frustration, time, and money spent trying to come up with a viable list of items to stack tissues in, getting a crit fail, and losing 2-6 very expensive tissues.
a. How would game balance be affected by this?
I don't think "bonus-wise" this would have a huge impact. No more +25 items, but instead more items that could have "single bonus" pluses. Also a good thing for bio engineers because now "quality matters" and it becomes more of a challenge.
This change would also be good for the novice BE I believe. No more having to hunt huge amount of resources to make a factory run of tissues for us, so we in turn have to make a factory run of cloths.
3. What additional tissues would you like to see? Why those tissues?
surveying bonus
artisan experimentation
terrain negotiation
slicing bonus (for smugglers)
combat medicine effectiveness (cm equivalent of the current doctor healing bonuses)
something for squad leaders (dunno what)
droid tracking/speed (bounty hunters)
battle fatigue/mind buffingbonuses
seperate tissues for poison, disease, knockdown, blind, dizzy defense
These are commoly requested tissues in areas that are sort of underserved by current bio tissues, and I wouldn't consider these to be "unbalancing" in that they have similarities to other bonuses we already offer. Also, we really really need some offering for artisans as bio tissues offer them absolutely nothing right now.
d. Would these compete too heavily with skill tapes?
Gawd, I hope so, lol. I can't see how a lesser reliance on "loot campers" providing skill tapes would be anything but a huge positive for the game.
This may or may not happen. From the tailor stand point, I could see this as a good thing. No more worries about sockets (problem there solved :smileyhappy
, but the angry screams of the gun bunnies would be deafening if we harmed their precious SEA market. Make some of the current bonuses from tapes into tissues, while leaving others alone and still a rare item.
Having an optional BE bonus slot in all clothing would make life so much easier for everyone concerned. No more wasted tissues and it will give BE's the challenge of creating the best tissues they can.
One tissue I think should be added is a DNA sampling bonus one, after all the profession making our tissues have no way of getting any bonuses at all at the moment. They deserve some love too!
Kel
ItemCreator wrote:
...
Having an optional BE bonus slot in all clothing would make life so much easier for everyone concerned. No more wasted tissues and it will give BE's the challenge of creating the best tissues they can.
...
NJ62 wrote:
1. Do you find the current system of Synth cloth/rfp enhancing problematic? What are the specific problems? Not completely.
2. How would you fix the current synth cloth/rfp system? I believe there should be more clothing that require Reinforced Fiber Panels.
a. How would game balance be affected by this? I believe clothing with BE enhancements should give you many bonuses, making onea bit more efficient
(ie, ranged / melee / KD defense, mask scent abilities, mind enhancements, etc).
b. How would clothing choices be affected? Maybe it is because I've been a tailor for so long, but I think our clothing choices are soo limited. I think it is time that we need more clothes (more choices).
Perhaps... only certain pieces of clothing allows a certain type of bonus? Like chef apron allows only a "food experimentation / assembly" bonus, etc.
3. What additional tissues would you like to see? Why those tissues? To name a few...
KD defense - In almost everything a person does, clothes make a difference.
Dance / Music Enhancements - Certainly a person will become more entertained with pretty clothes (Suit Shirts, Leotards, Gowns, etc.).
Poison Resistance - If a creature spits venom, a piece of clothing can act as a shield to the poison, as a barrier.
a. To which panels would you add those tissues? Poison Resistance --> RFP, Dance / Music Enhancements - Syn Cloth, KD Defense - RFP. (There are not a lot of clothes that require the RFP, however. More should be added)
b. How would that affect combat balance? Crafting balance? Doens't affect it too much. New tissues / bonuses in clothes may lower the insane prices of the clothing attachments though.
c. Would all professions be fairly represented? I don't think there will ever be full "fairness", but - I believe new tissues would make it less unfair.
d. Would these compete too heavily with skill tapes? No, not too heavily, but it would make a difference.
Feel free to add anything you think is important. I think that BE clothing will have a lot to do wtih the CB, and as such I want to have a good detailed summary of what we want to see before the correspondent summit. (And if the BE's have a list, please linkie it up for me. I'll try to have a chat with NancyJ before the summit so we're all on the same page.)