Tailor Archive

Thread: Clothing Mods Broke

Garborg
Sat Jul 26, 2003 6:44 am
#1

I'm not a Tailor, but swung by to check to see how important my in-game /bug and /petition's were to the Tailor's. It's not even listed!! Clothing Mod's are broke. Cut/Paste a post I made on swgcraft.com.


The tailortold me this before I bought the clothes but insisted on having them anyway and to wait for a fix. I'm just write this to inform what I have found. He made me a great set! Medicine Use +27, Injury Treatment +33, and Wound Treatment +28. So I run to the clinic to test his claims they are broke, because I see the skills mods showing up on the My Skill Mods box under Ctrl-S. I went from +5 wound treatment to +33. As I'm healing people up I'm having a hard time deciding if the +28 is really helping or not. Well I train Novice Doc after a while and get my self a +5 from it. Wham, big difference in heals from 5 points but hardly any from 28. No big deal, I bug it and figure I may see a fix in a month.


Well next day I log in and check my skills. They are back to nominal, no mod's with the clothes on. Hmmm, decide to unequip/re-equip for a quick fix. As soon as I unequip my stats drop negative by the mod numbers. Well this gave me a perfect chance to prove the mods do jack as I'm now at -18 wound treatment. You guessed it, I heal as normal. So /bug'd and petitioned wearing clothes when logging and the mod screw up and the proven fact the mods do jack. Feel free to /bug this if you are bored.



VERY surprised this has not made your issue lisy at all.


Garborg


Wookie Doc / Ahazi / Naboo

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