Tailor Archive
Thread: Hard imperical data:
This change to the XP given out by factories is seriously hampering my ability to level in my chosen profession.
Now, I am not one of those people who were making endless runs of ribbed shirts or other tailor specific clothing to get major crafting experiance, while not present.
With only a few exceptions, I have handcrafted all the clothes I have created. I have sold most of what I have crafted. The exceptions are.. guild clothes/uniforms. Those were made in the factory. I never expected exp from them because I make them when Iwas offline.
However, the factory crafts severalcomponents that I require in my business.
- Synthcloth
- Metal Fasteners
- Re-inforced Fiber
A good majority of the sellable clothing that I craft, requires factory identical components. Those components are usually being crafted by my factory, while I work in my guilds PA hall or my guilds shop ( both less than 200m from my factory ).
To make a single synthcloth, requires 16 fiberplast and 4 inert petrochemical ( 40tailoring xp )
To make a single metel fastener requires 15 metal ( 30 tailoring xp )
The niche that I seem to be filling, calls for the following recipie ( complete outfit).
- 6 factory identical metal fasteners ( 180 tailoringxp ~pre factory nerf~)
- 10factory identical synthcloth ( 400 tailoring xp ~pre-factory nerf~)
- 4 regular synthcloth ( 160 tailoring xp )
- 2 regular metal fasteners ( 60 tailoring xp )
- 270 fiberplast ( 540 tailoring xp )
- 140 inert petrochemical ( 280 tailoring xp )
- 120 hide ( 240 tailoring xp )
While the XP for crafting the actual clothing has not changed, the backend XP from crafting the components has decreased by a significant amount.
The total tailoring xp for the aforementioned outfit ~ no I am not going to give away my niche market ~ used to net me 1860 tailoring XP.
With the change in factory XP, the exact same outfit nets me 1218 tailoring xp.
That is roughly a 34.5% decrease in tailoringexperiance!
Now, I would not mind the factory change so much, since I was not one who was purposefullymass producinghigh return value items, except for the fact that I have absolutly no way to continue making the same experiance for doing the exact same thing.I cannot hand craft factory components. I am being punished ( xp wise ) for using them, but I am required to use them.
Please ... Please... put this post before the people who can take an honest look at the situation.
Thank you.
~ Kirel Redhand: Redemption
34.5% isn't as bad as 90%, the devs might see this and go, "See they weren't hurt as bad as they thought!"
I dunno, i've pretty much given up getting XP from factories. I'll use them to make things that REQUIRE me to use it, and I'll often set off a run and let it run over night, but in the past where I'd use it to make just regular comsumables I hand make those now since I get a lot more XP, and it's faster.
Kirel wrote:
The niche that I seem to be filling, calls for the following recipie ( complete outfit).
- 6 factory identical metal fasteners ( 180 tailoringxp ~pre factory nerf~)
- 10factory identical synthcloth ( 400 tailoring xp ~pre-factory nerf~)
- 4 regular synthcloth ( 160 tailoring xp )
- 2 regular metal fasteners ( 60 tailoring xp )
- 270 fiberplast ( 540 tailoring xp )
- 140 inert petrochemical ( 280 tailoring xp )
- 120 hide ( 240 tailoring xp )
While the XP for crafting the actual clothing has not changed, the backend XP from crafting the components has decreased by a significant amount.
The total tailoring xp for the aforementioned outfit ~ no I am not going to give away my niche market ~ used to net me 1860 tailoring XP.
With the change in factory XP, the exact same outfit nets me 1218 tailoring xp.
That is roughly a 34.5% decrease in tailoringexperiance!
OR if you make the whole thing start to finish you would get a whopping 186 EXP
now my question if you made the whole thing start to finish in a factory what would the amount of USE EXP be?
a> 1.5 times 186 exp
b> 1.5 times 1218 exp
c> 0 EXP because use EXP for factory items is probably borked
How are you doing a box or two every day? I wish I could. I usually play about 4 hours a night. I end up doing 2 or 3 full outfits for people that come in my shop or for my friends. I also put some stuff on my vendors and I do 10 or 20 things or more for my bulk orders to merchants.
Yet I make at Most 5k xp a day. Sometimes 8 or 10k on a saturday.
Those high boxes are looking more and more out of reach everyday ![]()
hrm don't metal fastners count as general crafting exp and not tailoring exp, since they are an artisian level item and not a tailoring item?
BTW in 1-2 hours with supplies I can make 32k exp farily easily with only a bit of grinding. Its usually restocking or making orders for people. Heck I got CW3 and spent the next 3 hours getting my next box because bustiers and cloaks where selling like crazy.
*shrug* to each its own