Tailor Archive
Thread: Novice Tailor Confused
After crafting for a good couple hours I was extremely disappointed to see that I had amassed a whopping 4.5k in tailor xp. I figured it out at the rate I am going it would take me about 3 months to master the Tailoring line, not including time spent searching for and harvesting quality materials. I am not about the cheap grind, but I am looking for some possible hints to increase my xp production. I would hate to have to spend 2 weeks to get 1 skill box. If it meansI have to grind a little, then I have to grind a little.
I plan on crafting everything there is to make, and really working on the good sellers, but are there any tips I could get to help me speed things up. I just don't understand how in 2 hours of xp work I got a skill box in CH, yet in more time then that I got 1/6th of 1 skill box in tailoring. Is that balancing? Anyways... thanks in advance. And yes, I don't want to grind the whole time, but how many freakin Ribbed pants can I make? I want some new items!
Basically, inadvertantly or not, the devs have stacked the deck heavily in favor of the grind-and-destroy tailors and against the working tailor who's actually trying to make a living in tailoring while advancing. Advancement does happen, but unless there are changes of some sort, it'll be very, very slowly, and the people who made Master Tailor a couple weeks ago by virtue of powergrinding, exploits, bugs, and/or features are likely to have monopolies for a very long time.
Part of the problem is that XP-per-item actually seems to go *down* in practice as you advance, since you're increasingly using factory-crafted components, which only give you 10% of their XP, and *zero* UXP.
57600 xp / 140 per ribbed shirt = 412 ribbed shirts!
it just takes a while ![]()
but you will get there...
also if you do something a bit more creative such as try to keep your vendor stocked with a variety of items you will have xp before you know it ![]()
but then again you get even more xp as uxp if you can make stuff people will wear...
and a tiny bit from factories...
That seems very low. If you're just a novice, were you making only thenovice tailor items? The older artisan level items still give general crafting, not tailoring. That can make it hard if you're stocking things to sell because some of your biggest sellers are going to be travel packs, hide boots, and leather gloves--but they all give general crafting xp, not tailoring. Miltary packs were a good reliable seller for me and they eat plenty of resources. Also make sure you make your own synthcloth by hand. The factory stuff is convenient, but you won't be getting the xp you would handmaking it.
Right now I'm averaging a box every few days doing nothing but restocking my shop and dumping dusters and cloaks on the bazaar. Oh and factory experience, mine runs synth and fiberplast panels 24/7 for sale to armorers. It may be only 10%, but it adds up.
How quickly you advanced depends on a number of things.. resources availble to you, time, what your pursuing etc.
I hit Casual wear 3 on wed or thursday of last week. I had no other boxes in tailoring at all besides that. Friday, a little bit on Sat, and a little bit on Sunday netted Formal 1, Casual wear 4, Tailoring 1, field wear 1, and formal 2.
I did it by compinging grinding, restocking my vendor (since my entire inventory got ate), selling items to people in my store, and selling items to people while I travel.
I don't mind grinding, as long as thats not the only thing I have to do. As long as I have a healthy supply of customers that require me to things for them and restock my vendor, the grinding is just part of the process. Just like my making example products, or working on matching colors on 2 popular items I sell together are all part of the process of making me a better tailor.
Fawe
Flurry