Tailor Archive
Thread: Hats
The reason there are so few hats in the game is because head shape is where most of variation in species exists. Morphing the hats to fit different head shapes takes much longer than creating any other type of clothing.
Yes, more hats would nice but I would not expect them any time in the near future. There are far more important "game breaking" issues to be dealt with.
Headwrap
Swoop Helm
Large Headwrap
Warmhat
Sunguard
Decorative Headdress
Wookie
Tree Dweller's Hood
Weighted Wookie Hood
Wookie Traveller's Helm
Wookie Sage's Hood
Twi'lek
Twi'lek Bone Crest (Female)
Twi'lek Lekku Wrap (Female)
Grand Twi'lek Headpiece (Female?)
Lekku Ys'rak
Twi'lek Noble's Crest
There are very precious few hats and imho all of them are ugly on 99% of the population. On the other hand there are pictures of every hat in the game so far on this website:
http://www.infamousbrad.com/swg/accessory.html
Can you make me one with a propellor on top? Thanks.
I was just over on TC, and I noticed that they added in a new trap. It's called theDurni Trap and it's only usable on players who wear The Garment. Here's how it works:
1. Offer to tell the Garment-wearing player about the durnis.
2. Garment-wearing player will become excited and unable to think about anything but durnis and how soft they are (possibly even how soft a Garment made ofdurni skin might be).
3. Garment-wearing player will then sit down in front of the Ranger who initiated theDurni Trap, and stare vacantly while continuing to think about those squeezably soft durnis.
4. Ranger will then be given the opportunity to incap/DB Garment-wearing player, providing a merciful end to a tortured existence before Imperial Stormtroopers arrive to arrest the Garment-wearer.
5. (Optional)Solemn, introspective moment where Ranger allows his/her usually gruffdemeanor to soften somewhat, while touching music swells in the background.
6. XP is awarded.
I hear this goes live with the next pub.
al-djinn'i
Master Ranger