Tailor Archive

Thread: BE Augmentation bonus fixed :D

ItemCreator
Mon Aug 15, 2005 2:00 am
#1

I've just made a wooly shirt and the augmentation bonus has been fixed, it now reads "Augmentation Efficiency: 25" as it should do




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
KevikTharr
Mon Aug 15, 2005 2:04 am
#2

Does that mean it will work for other ones as well? Like Dusters being able to have +25TN/UAdmg Mods? Or Melee/Ranged Defense? Id be a happy tailor




~(*)~Secret's Mall~(*)~

-3467, -2636 Dantooine. 800m from Imperial Outpost, Dantooine.

\\\\\Augrim/////


-oracle-
Mon Aug 15, 2005 2:15 am
#3



ItemCreator wrote:
I've just made a wooly shirt and the augmentation bonus has been fixed, it now reads "Augmentation Efficiency: 25" as it should do




/cheer that's good news!



___________________________________
Apri Raye

Master Tailor
-art- apri raye tailoring
3N Main Brenn& Tent 22 Mos Vegas

ItemCreator
Mon Aug 15, 2005 2:26 am
#4



KevikTharr wrote:
Does that mean it will work for other ones as well? Like Dusters being able to have +25TN/UAdmg Mods? Or Melee/Ranged Defense? Id be a happy tailor




The bug with augmentation was that it was coming out with a text string instead of the correct wording, this meant it was not applied properly.

No other BE mods were suffering from that bug.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
NJ62
Mon Aug 15, 2005 6:00 am
#5

It's very confusing what is or is not working, since some mods "show up" but then proceed to not do anything when worn. I'd love to have an updated list of what's broken and fixed for the FAQ.



n'Jessi
former correspondent, former player

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Jutewr
Mon Aug 15, 2005 10:05 am
#6






NJ62 wrote:
It's very confusing what is or is not working, since some mods "show up" but then proceed to not do anything when worn. I'd love to have an updated list of what's broken and fixed for the FAQ.




/agree



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

TigreSelvagem
Mon Aug 15, 2005 11:18 am
#7


Rofl. They fixed the text string, for the augmentation, but they still do nothing. As a master doc, I bought a full suit of aug mods and my doc buffs for exactly the same stats with and without the mods on.


At the same time the Unarmed damage Mods do nothing as well. At least for a TKM. I bought a full set of unarmed damage / terrain neg modded clothes, and the terrain neg mods work perfectly, but I get the exact same damage for tkm with and without the modded clothes on.


On the bright side, the healing eff. mods work. My Master Doc can heal for the mid 1600's with the clothes on and mid 1500's with the clothes off. (That's with +16 shirt, pants, and jacket.) Hmm so I paid 90k for an extra 100 points per heal. hmm Kind of makes ya think...


Devs Please take note and make the BE mods work!



Thanks,


Tigre Selvagem

ItemCreator
Mon Aug 15, 2005 11:37 am
#8



TigreSelvagem wrote:

Rofl. They fixed the text string, for the augmentation, but they still do nothing. As a master doc, I bought a full suit of aug mods and my doc buffs for exactly the same stats with and without the mods on.

At the same time the Unarmed damage Mods do nothing as well. At least for a TKM. I bought a full set of unarmed damage / terrain neg modded clothes, and the terrain neg mods work perfectly, but I get the exact same damage for tkm with and without the modded clothes on.



Well thats annoying, I was so excited about it finally being fixed

With the unarmed bonus you are trying it when actually unarmed yes? Having a knuckler equiped would stop the mod from working, or at least that's what I have been told.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Grreeta
Mon Aug 15, 2005 3:40 pm
#9






ItemCreator wrote:





With the unarmed bonus you are trying it when actually unarmed yes? Having a knuckler equiped would stop the mod from working, or at least that's what I have been told.





Yep. I've tested this with my TKM toon. The unarmed damage mod works if you are bare-fisted, if you have any weapon readied (inc knucklers) then the bonus doesn't apply.


Cheers,


Gawgax


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