Tailor Archive
Thread: New Decay Proposition
I had this idea, and granted it needs some working, that goes like this:
Instead of trying to work a way for clothes to be decaying that works, add a new feature. Currently there are Skill Tapes that can be added to clothing that are rare drops from NPC's. These are so rare that I out of all my friends we have seen 5 of them since launch day. What if the experimental line allowed Tailors to craft these items instead. You would still be able to experiment to determine how well they work, and as you progress up the experimentation line new ones are available.
Novice tailor cannot make any of these items.
A level 1 experimentor could make Medical, Crafting, and other non-combat versions.
A level 2 experimentor could make basic skills. Ranged attack, melee attack, etc.
A level 3 experimentor could make ones that enhance maskscent etc.
A level 4 experimentor could make could make "armor" inclusive segments. These would require an armorsmith to create armor segments that could be added to synth cloth or reinforced fiberpanels. And would not be as strong as full armor, but you could look **edit** cool.
The master tailor would gain an additional bonus to their experimentation line, the 55 colors, and of course the other clothes.
These items could very easily have a time based decay on them (as seen on things in Beta)or they could also have decay that was based on incapacitation or a decay based on use. Perhaps the crafting one could have 100 uses, etc. Once they are decayed you are just wearing regular clothes. Of course this does cut into some of the Bio-Engineer does, so some considerations would have to be made (besides fixing their broken skills). Perhaps like the armor inclusive needing the armorsmith to make, we would still require the bio-engineered parts to make these tapes to add to our clothing.
Again this is just an idea, but I think it would add functionality to our "dress up" class. It would insure repeat business, and it would give us something to expirement on. Of course the total that they increase is based on their construction (you might get a ranged attack tape 65% experiment) but would still require us to use top quality stuff to achieve these. Naturally the master tailor can add 4 sockets got clothes (which need not be experimented can be as is) so he could make better clothes, but a level 1 tailor would still be wanted.
What do you guys think of this? Naturally this does require the fixing of some of the skill tapes/ bio-engineer line but assuming it works (as everything in a MMORPG must be assumed it will work)
Just going to give this a bump since it got washed away amongst all the complaint threads. Just wondering what you guys think about this idea.