Tailor Archive

Thread: Possible fix for Bioengineer tissues in next big patch

Alysenne
Tue Sep 09, 2003 1:16 am
#1

This is great news! The developers had been completely quiet about skill bonuses and now there is a very detailed update.

My worry now has to do with just how much the modifieers were 'fixed'. The developers seem to overkill changes, whether it's a huge nerf or a huge buff. Sad to see that +medicine use and +taking cover are being removed completely, rather than reduced in power.



Natalia Viel

Master Armorsmith/Master Smuggler
Secret Order, Dantooine
Bestine/Anchorhead at -1250 -5190

TrashHeap13
Tue Sep 09, 2003 12:39 pm
#2


Here is what the BE designer posted on BE tissues used in Tailor clothing


"Tissue Engineering



  • All Tissues (including pet medicines) will be craftable in a Food & Chemical Factory.
  • Tissue descriptions have been updated to include information about what Skills they actually modify and what types of Schematics they work in.
  • Examine details for the Food Tissues have been fixed so that the modifiers read correctly.
  • Some of the Food Tissues have had their effects increased.
  • Clothing Tissue modifiers have been fixed. (A few invalid or overpowered modifiers were removed.)
  • Injury Treatment, Wound Treatment, Wound Healing (Dance & Music), Camouflage, Cover, Bleeding Defense, Stun Defense, Melee Defense Intimidation, Warcry, Taming Wild Creatures & Taming Vicious Creature all work correctly now.
  • Mask Scent was added to the Tissues that modify Camouflage
  • Medicine Use & Taking Cover were removed
  • The Business Acumen Tissues (Charigra & Personaphene) were removed. These are no longer craftable.
  • Clothing Tissue Enhancements should stack better on schematics that use enhanced components in multiple slots.
  • Note: This stuff is still not working 100%. Components that modify the same enhancement slot will overwrite. You can tell what enhancement slots are being used by looking at the resource attribute effectiveness breakdown in the Tissues Schematic (Mod One, Mod Two, etc) Using a Tissue with no enhancements together with a Tissue with enhancement will no longer cause the final component to lose it’s enhancements."

Here is the link to the


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=15867


Ikew novice BE on Lowca


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