Tailor Archive
Thread: Experimentation...I can't remember something
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Crudson
Tue Feb 03, 2004 8:53 am
#1
Was OQ the only stat that mattered with clothing experimentation?
KasdanBikrate
Tue Feb 03, 2004 8:57 am
#2
There is no clothing experimentation. They took it out long ago.
Crudson
Tue Feb 03, 2004 8:59 am
#3
Yes I know been master since July. Please read my message again.
Gyopi
Tue Feb 03, 2004 9:09 am
#4
Crudson wrote:
Was OQ the only stat that mattered with clothing experimentation?
I thought it was OQ and a durability stat. Its been a long time, though.
ShortStuff
Tue Feb 03, 2004 9:35 am
#5
It would be nice to have experimentation again, but at the same time it's nice to be able to use the worst resources out there and not have it matter. On the other hand though it makes everyone's clothes exactly the same
DaakoBleeg
Wed Feb 04, 2004 1:42 am
#9
It was indeed Decay Resistance. I still have some Exup steel stashed in a droid from those times, it was a super high DR statted resource that I often put into fiberplast paneling for Bone armor back in the day.
Daako
Starlance
Wed Feb 04, 2004 11:34 am
#10
To the best of my recollection, Decay Resistance was the #1 factor, Unit Toughness was secondary. OQ and the rest were all very minor.
Parody
Thu Feb 05, 2004 10:46 pm
#11
66% Decay Resistance
16% Overall Quality
16% Unit Toughness
I remember only mining the "best Tailor resources" despite everyone else wanting OQ. What a waste of time, eh?
16% Overall Quality
16% Unit Toughness
I remember only mining the "best Tailor resources" despite everyone else wanting OQ. What a waste of time, eh?
Crudson
Fri Feb 06, 2004 12:55 am
#12
Parody wrote:
66% Decay Resistance
16% Overall Quality
16% Unit Toughness
I remember only mining the "best Tailor resources" despite everyone else wanting OQ. What a waste of time, eh?
Thanks! Were these percentages the same for every item? I simply can't recall. There wasn't something crazy like higher Unit Toughness for field wear or anything was there?
Parody
Fri Feb 06, 2004 9:07 am
#13
Crudson wrote:
Thanks! Were these percentages the same for every item? I simply can't recall. There wasn't something crazy like higher Unit Toughness for field wear or anything was there?
I'm pretty sure every Tailor component and clothing item had those stats. (I know both Dusters did.)
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