Tailor Archive
Thread: Jabba's Schematic Rewards Random?
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RuunLockheart
Sun Feb 15, 2004 4:15 pm
#1
I read a lot on the forums about how you can get a new leotard schematic from the Jabbas Palace theme park. I just completed it and the only schematics I got were for a Featherweight FWG5, Demolitionalists Belt and a Craftors Apron. So my question is, are the rewards random, or have I missed something?
deathlockone
Mon Feb 16, 2004 6:04 am
#2
yes they are random. me and a freind did the missions together and she got a steelwaeve mabari shirt and i got a steelweave mabari pants. thats from the same mission.
Srednii
Mon Feb 16, 2004 6:40 am
#3
I got a crafter apron (with a food/chem crafting station component, dunno what it makes exactly yet) off the kitchen dude, and the modified entertainer dress off Bib.
And a featherlight fwg5 schem off G-5P0.
Syzygy-Gorath
Mon Feb 16, 2004 7:07 am
#4
Srednii wrote:
I got a crafter apron (with a food/chem crafting station component, dunno what it makes exactly yet) off the kitchen dude, and the modified entertainer dress off Bib.
And a featherlight fwg5 schem off G-5P0.
As near as I can tell, there are two variants of the apron that require a food/chem craft tool. The one that requires generic organic is the doctor's variant, the one that requires flora food is the chef's variant. I've also got one that requires a dagger and a clothing/armor tool, but I haven't verified whether it's armorsmith or tailor yet. (Although I've yet to hear of an armorsmith variant, but I'm really, really hoping
Syzygy-Gorath
Mon Feb 16, 2004 12:04 pm
#6
paddington2003 wrote:
Dagger is Tailor i made them yeasterday
Poop. I was so hoping for armorsmith for my alt…oh well.
LORDSIVAR
Mon Feb 16, 2004 5:19 pm
#7
crafters Apron. does this mean I have to get this schematic 4 times. one for each specialty?? Chef.Doc,Architect, clothing
MaggieMay
Mon Feb 16, 2004 7:55 pm
#8
Crafters apron - I have tried 3 different ones.
the one that requires herbs and spices and a Food/Chemtool makes +5 to food experimentation and assembly
The one that requires Organics and a Food/chem tool makes +5 to medical experimentation and assembly
The one that requires a dagger and a clothing/armor tool makes clothing experimentation and assembly
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RSteeler
Tue Feb 17, 2004 8:19 am
#9
I've found 2 that were both Tailor versions, and therefore effectively useless other than for design. What is the point of clothing assembly and experimentation bonuses when there is no clothing experimentation?I wouldn't mind if this were old "legacy" content that never got switched around or deleted, but come on, this is aNEW item, and the bonuses are a joke. Do the devs actually talk to each other?
Still hoping to find the other 2 schems at some point.
Dex1138
Tue Feb 17, 2004 10:02 am
#10
You can always hang out at Jabba's and offer to buy them from non-tailor folk. Or post in your Galaxy trade forum. I've had a few people in game (Coronet) try to sell their schematics to me.
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