Tailor Archive
Thread: BE Clothing caps
I thought there were caps. But if i equip 3 +17 Bleed Def items I still get the +51 Bleed Def.
Does it add +51 and not use anything above +35?
How does this work? Any relevant info would be greatly appreciated.
Vandessa? Could you please sticky a post in the top that explains this? I can't even remember the number of theads it's all ready been explained in or the name of them...
Thanks!
p7o1 wrote:
I thought there were caps. But if i equip 3 +17 Bleed Def items I still get the +51 Bleed Def.
Does it add +51 and not use anything above +35?
How does this work? Any relevant info would be greatly appreciated.
Ok ready p7o1? Here goes.
The cap (as stated by a dev) of any one skill that a player can get from enhanced clothing is 25. No matter what. Now, there seems to be a bug with the UI that allows number to show on your skills that is higher than 25, but it will not actually help your character in any way.
Simplest test: Use some medic cloth, test either wound or injury healing (not both) with 3 differnt pieces of clothing. Start the test off with no enhanced clothing and heal someone 10 times. Each round of 10, add another item of clothing until you reach all three. Make sure that the first two items totalexactly 25 and that the third item with the firste two items totals over 25.
Look at the results and you will see that no matter what you add to those first twopieces of clothing, you will never do better then if you are just wearing those first two items.
Hope this helps some.
Thanks Eva!
I knew I was forgetting something when I hit the submit button.
BTW, glad to see you back ![]()