Tailor Archive
Thread: clothing decay: you all asked for it
I have seen no change in business.
As I predicted people would not be running around in their underwear.
However I would like clothing repair to be fixed, as there is a lot of clothing with good stats on whose loss is hard to swallow. Ok, they go to 1/1 and can still be worn, but I expect them to go poof any day.
My experience:
Clothes with 0/1000 stats are still wearable
BE-Clothes with 0/1000 stats do still have their enhancements
I've seen no real drop or increase in sales, actually, but then again combatants are not our major market. Player behavior only among combat characters changed a little just after it was implemented.I saw a lot of naked people running around, but it no longer seems that common. I think it may have actually been a status thing, that many of the folks running around naked realized that it made them look like they couldn't afford to buy new clothes...
I'm not sure how much you've looked into our history in asking for clothing decay, but I feel the need to point out (just in case)that we did not ask for death decay, and the majority of tailors did not support it. We wanted slow use-based decay that happens to everyone equally, over time, only while you're online and wearing the item. We feel that is a lot more fair, since it doesn't single out combatants. It would also help our class far more than the death decay (which has been insignificant as far as clothing sales go).
Saying that death decay was meant for us is a bit of a joke. As someone mentioned, clothing at 0 condition is still perfectly useable, although maybe this will eventually be fixed. If it had really been meant to help the tailor class, a bug like that would never have slipped through, let alone survived this long. The decay was really just meant as a death penalty, but still tailors got the blame from a lot of people.
Whenever we posted on a board like SWG discussion asking for gradualdecay that was similar to the use decay on weapons and armor, most of the responses we got from non-crafters were along the lines of "you guys are sooo greedy, **edit**?!?!?!" And after death decay was announced, there were a million posts from the uninformed flaming us like crazy, no matter how many times we posted against the change.
The death decay idea was actually floated by a dev in the tailor forum first, before it was on test and everyone else heard about it. We were mostly against it then, for most of the same reasons everyone else was.
And once the forums at large heard about it, countless "stupid greedy tailors!" posts were started, and there were quite a few people suggesting use-decay for us instead! It was a little sad to me that we couldn't get any support for that aspect of our profession among the general population until an alternative that would hurt them more was added. ![]()
So, I'm interested to find out this far into the changes, do you tailors feel that you are benefiting from the implementation of clothing decay.
Have you seen an uptick in your business? Is it easier to support yourself now? How has player behavior changed to adapt to the changes?
Personally, I noticed that I was leaving my clothing stash at home, and carrying with me only the bare necessities to keep my insurance costs down at a reasonable level. Somewhere around 1k for all my armor.
Clothing offers no armor protection...just for looks. If you can wear a robe still at 0 (and still get BE stats) rather than at 1000/1000...why would you stop wearing it during PvP?
My sales have increased, but not sure its the decay. For me, it was the principal. People pay 300k for a suit of armor that they will have to replace eventually, but balk at the 500 credit tee shirt I sell. If armor poofs, and weapons poof, then clothing should too.