Tailor Archive
Thread: Schematics will come and mayber colors, I want Patterns!
you know this is the post i really wanted to say something with, come on folks, tear this one up, not my other post.
At least consider it and see if we can have our rep put it to the devs to get tossed aside.
Check your filter in preferences Lamia. Deuce had his post 1-starred, and you may have it filtered out. 2-stars is the default to be viewable. I have set mine for 1-star visiblity
I would absolutely LOVE to see patterns and images and guild tags or anything added to clothing, but I see that as beyond current video card capabilities right now. The hardware it would require to look good and run smooth vs the time taken to add in all that wonderful imagery may be well beyond the devs' plans. Someday, an mmorpg will look as wonderful as Final Fantasy (The movie, not the game) where computer animation is at it's best.
Perhaps when SWG2 comes out, that will be the standard in4-5 years. Right now, the art department is working on adding things, rather than changing basic pieces of the core design of the game. The combat changes are a major core design change that will likely see more bugs and issues than anything they've done in the past (and that's saying something)
I think the best we can hope for in the next few months will be texture swaps, so we could have metal pallete on hotpants to match the bikini tops....
From a developer point of view, this adds potentially 1 more added piece of art to every item it can be added to, which will slow down the servers because more information will have to be sent with each person in your viewable area. Admittedly, this increase will only occur as the person changes clothes, or enters your field of visibility.
This is usually just a tag of course. When someone enters your visibility radius, the server sends a signature number that is a string of numbers that your client will use to "build" the object when you approach to line-of-sight and range-of-view to the target. A building might have a model number and is a tiny piece of info, while a mounted character with weapon, full armour, glasses, pack, jewelry andclothing will be alot more. Count the colours on any pallete... 2, 16, 32, 64, 255 (all products of binary values) Sending a colour code might add another digit which is trivial in the bandwidth when adding new colours to a pallete, adding new patches and textures add far more info. add a colour value for each item worn and you may have 10 more values up to 255. That becomes alot when the servers are sending that information to every person in range. SOE is looking to reduce bandwidth, not increase it if possible.
I remember the changes when they added mounts, then vehicles to the game. Starports became brutally slow with smoke effects, flame effects, sound, more models (hundreds of empty bikes for the first day or two) and creature skins, creature sounds, model movements, etc.