Tailor Archive

Thread: Schematics will come and mayber colors, I want Patterns!

Akaara
Sun Mar 14, 2004 10:00 am
#1

we would be able to really customize clothing



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

DeuceX
Sun Mar 14, 2004 5:26 pm
#2

I see a bunch of talk on these forums about new schematics and increasing colors of existing schematics. That is all very well and good but how about adding patterns?...i can't match paramil pants with a shirt because it is the only thing with that camo pattern. Sure there is a spec-ops duster... but thats a different pattern... its in the neighborhood but it aint the same.


I ask for a choice of 4 patterns on every clothing item. Unpatterned (the way most things are now, ie a strip of different color on the pants etc) standard camo (the paramil camo pattern), tiger stripe and leopard print.


There are other patterns that could be added but would not bring as much to the overall craft. Peopard print could be fudged into a "flectar" camo type or even a flower pattern. With tiger stripe you get zebra stripe and the tigerstripe camo style. The standard camo has its obvious uses and the standard pattern we already use.


One drop down menu, just one dropdown menu is all i ask.... the possibilities are enormous.... just the leopard print on the desert command jacket has limitless pimpadelic opportunities!



look a fancy colorful sig.... oooh pretty
Android778
Sun Mar 14, 2004 7:24 pm
#3

Hmm, I really like this idea, some of the patterns on items I really don't like, and this would add nice variety.
Akaara
Sun Mar 14, 2004 8:12 pm
#4

we would be able to really customize clothing



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

DeuceX
Mon Mar 15, 2004 4:34 pm
#5

you know this is the post i really wanted to say something with, come on folks, tear this one up, not my other post.


At least consider it and see if we can have our rep put it to the devs to get tossed aside.





look a fancy colorful sig.... oooh pretty
PerilousWish
Mon Mar 15, 2004 4:47 pm
#6

Great idea.



Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
PerilousWish
Mon Mar 15, 2004 4:58 pm
#7

Deuce, did you delete your other post?



Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
RandDarkstar
Mon Mar 15, 2004 5:15 pm
#8

Check your filter in preferences Lamia. Deuce had his post 1-starred, and you may have it filtered out. 2-stars is the default to be viewable. I have set mine for 1-star visiblity


I would absolutely LOVE to see patterns and images and guild tags or anything added to clothing, but I see that as beyond current video card capabilities right now. The hardware it would require to look good and run smooth vs the time taken to add in all that wonderful imagery may be well beyond the devs' plans. Someday, an mmorpg will look as wonderful as Final Fantasy (The movie, not the game) where computer animation is at it's best.


Perhaps when SWG2 comes out, that will be the standard in4-5 years. Right now, the art department is working on adding things, rather than changing basic pieces of the core design of the game. The combat changes are a major core design change that will likely see more bugs and issues than anything they've done in the past (and that's saying something)


I think the best we can hope for in the next few months will be texture swaps, so we could have metal pallete on hotpants to match the bikini tops....




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

PerilousWish
Mon Mar 15, 2004 5:31 pm
#9

Thanks for the info Rand. Worked like a charm.



Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
DeuceX
Mon Mar 15, 2004 5:55 pm
#10

While it is possible within the limitations of current video cards to provide a completely customizable texture system, it really isn't feasable. the overhead doesnt come from the hardware level, but the database and storage level. if everyone wanted to have a guild patch on their shirt we would have to have every patch downloaded to our local machines.... i for one dont need that kind of bloat. the reason i limited it to 4 defineable patterns is that it is easily programable, carries a low overhead and would provide a huge increase in clothing design possibilities. Itwould involve the addition ofone dropdown box in the crafting UI and a base set of 6 new alpha channels per schematic, unless they wanted to seperate the alpha channels from the schematic skin and make it so the pattern would tile on clothes and that seperate alpha set would define the clothings colors.


Either way, i think it is fairly doable without significant overhead to the overall game. Course what do i know, im not a dev.



look a fancy colorful sig.... oooh pretty
RandDarkstar
Mon Mar 15, 2004 7:17 pm
#11

From a developer point of view, this adds potentially 1 more added piece of art to every item it can be added to, which will slow down the servers because more information will have to be sent with each person in your viewable area. Admittedly, this increase will only occur as the person changes clothes, or enters your field of visibility.


This is usually just a tag of course. When someone enters your visibility radius, the server sends a signature number that is a string of numbers that your client will use to "build" the object when you approach to line-of-sight and range-of-view to the target. A building might have a model number and is a tiny piece of info, while a mounted character with weapon, full armour, glasses, pack, jewelry andclothing will be alot more. Count the colours on any pallete... 2, 16, 32, 64, 255 (all products of binary values) Sending a colour code might add another digit which is trivial in the bandwidth when adding new colours to a pallete, adding new patches and textures add far more info. add a colour value for each item worn and you may have 10 more values up to 255. That becomes alot when the servers are sending that information to every person in range. SOE is looking to reduce bandwidth, not increase it if possible.


I remember the changes when they added mounts, then vehicles to the game. Starports became brutally slow with smoke effects, flame effects, sound, more models (hundreds of empty bikes for the first day or two) and creature skins, creature sounds, model movements, etc.




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

DeuceX
Mon Mar 15, 2004 7:58 pm
#12


yeah it would increase overhead, hence why i limited it to 4, it would add to the size of the texture files a little... just a a half to 1k at most which is not much as far as a patch download. It would add a quarter byte of info per clothing item to the client. It can add up but not as much as speeders added. I think it would add significantly to the game with little added overhead. The same cant be said about new colors ornew schematics. The benifits of it to the community and the low comparitive increased overhead make it an ideal small change for the community to back. It has agood chance of quick implementation. If the Devs decided it increases packet overhead too much, i wont feel hurt. But lets let them shoot it down, instead of killing it in discussion before we see what they have to say about it.



look a fancy colorful sig.... oooh pretty
Dex1138
Wed Mar 17, 2004 4:14 pm
#13

Well, DX coming up soon we have our chance to mention things to the PTB (powers that be). Sadly, we only get to give them out top 5 things. When the thread starts be sure to add it to your top 5 things. Maybe others will see it and jump on board



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


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