Tailor Archive

Thread: Advice please:)

Wookie_CH
Tue Sep 02, 2003 8:45 am
#1

ok i just got novice tailor and have read that ribbed shirts are the best to make for grinding.


but what lines should i go up first? and why?


thanx in advance for your help



(Masur Bayter:Novice Tailor:Tarquinas)


It ain't easy being green.

Anastria
Tue Sep 02, 2003 9:11 am
#2

Please check the thread "New novice tailor in need of xp" That should help.



::: Anastria Liadon :::
Master Tailor, Master Artisan, Merchant, Part-time Dancer
Wayfarer Trade Federation (W.T.F.)
Anastria's House of Fashion - Kadaara (4950, 6090)
Chilastra Server
ZigFett
Tue Sep 02, 2003 9:37 am
#3

The other thread really doesnt answer her question.... and I also was wondering the same thing...


Just consider it a topic for social discussion =)


what skill line is better/most popular/worst/least popular to skill up first, and why?


Inquiring minds want to know 8)

LaserFloyd
Tue Sep 02, 2003 9:39 am
#4

When I did it Field Gear/Wear was popular. Gets you those dusters and some other nice stuff like backpacks and rugged out doorsy type clothing. Paramilitary camos too. It's the path I took to the top first. Worked out for me.
Anastria
Tue Sep 02, 2003 9:44 am
#5

Well, if you want to grind ribbed shirts to the point where you can grind the belts, you'd need to go all the way up Fieldwear first. The tailoring experimentation line helps a lot with experimentation and I think it might reduce the number of failures (I could be wrong). The rest depends on what items you want to be able to make, and what demand is in the market, if you intend to sell your clothing instead of just grinding. If you check your skills boxes, they will tell you which schematics you get with which skill levels. Based on that knowledge, you can 'tailor' your skill leveling to where you want to be.



::: Anastria Liadon :::
Master Tailor, Master Artisan, Merchant, Part-time Dancer
Wayfarer Trade Federation (W.T.F.)
Anastria's House of Fashion - Kadaara (4950, 6090)
Chilastra Server
GaiaMusashi
Tue Sep 02, 2003 9:46 am
#6

like it or not, cloaks and dusters are usually the quickest sellers -- going up field wear gets you those, and the crates that the armorsmiths need


i ended up going partially thru formal first since i was mainly catering to entertainers. that worked out pretty well, until i was constantly getting requests for crates from the local armorsmiths, then i went up to field wear 2, then finished tailoring and formal, then back to field, then did casual.


that worked out pretty well for me




Esnaix -- Wanderhome
Teras Kasi Master
Karmalina
Tue Sep 02, 2003 10:43 am
#7

I think it kind of depends on who you know and deal with the most. If you have a lot of female and dancer friends I've found out that a good route is casualwear 3 then formalwear 1 (Keeping a steady stock of cloaks will cut down on some grinding as they sell better than the cartridge belts) That way you have Cloaks Bustiers, Long skirts, dress shoes and slippers as well as a couple of interesting, pretty, but rarely worn dresses in the lower levelsthat are quite marketable in the right color scheme. I.e. loose dress.


Fieldwear 1-4 could almost be standalone. If you plan to cater to a lot ofmen andfightersand want some things that almost everyone likes this is a good way to go. but i reccomend you have tailoring 1 so that you can color things a red of some variety. I have lost count of the red and black paramilitary camos I've sold. Plus you get those lovely 299 xp cartridge belts (in practice mode) at Field 4 if you're more of a cut-to-the-chase type and need a good grind.


Formalwear above 1 without tailoring is almost useless for sales as far as I've seen. Most of the dresses in 3 or 4 look downright rancid in anything other than black, pink, white and slate blue if you only have the limited color pallette.


I went the first route and did pretty well.

ArthurDentOnBria
Tue Sep 02, 2003 2:13 pm
#8

I guess as far as grinding goes, if your goal is "master tailor or bust" probably the field wear is the place to start. If you are not in a huge hurry to get to master, or need to consider what you can sell along the way, you might need to take a look around your surroundings and analyze a bit who is selling what, what the prices are like, etc. A few trips to the cantina, and a few trips to the bazar should be revealing.


For me, on my planet, and on my server, I chose casual wear first simply because that niche seemed to be under-served and I knew there would be good demand for it (and I was right, it has worked out very well!). There were quite a number of tailors doing the field wear stuff, and few doing casual.


The final consideration is probably your "lifestyle". Whether you prefer selling primarily to the warrior types, in say hospitals or out in the field, or entertainers and artisans, say in the cantina or at the bank.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


jarius_craft
Wed Sep 03, 2003 12:50 am
#9

Field Ware gives you the most options..

Field I and II give you components that other classes (armorers) can use.. Synth Cloth and Reinforced Fiber Panels.

Back Packs also sell.. to any class of people just because of the carrying capacity.
BH and Spec Ops are the ones that most people want..

Field III gives you Spec Ops Duster.. which sell nice as well.
Field IV gives you Gunman Duster which sell well and Cart Belt which grind like no other item.

After that, I'd flip-flop back and forth between Casual and Tailoring..
Cloaks at Casual III give great XP and sell very well, but require hides..
There are nice boots and entertainer items in casual which also sell well.

As someone mentioned, the Formal Line without Tailoring is pretty harsh... get your technique to IV before heading up the formal line..

Also, if you're looking for free advertising.. if you hit Tailoring IV, you can swap out 'Novice Tailor' for 'Expert Tailor'.. not sure how much extra business it brings in, but I like the way it looks better than Novice or Clothier or any of the other titles..
If you twisted my arm, I'd say that Technique is more important than Casual only because of colors and reduced failure.. but after 2 boxes, it's boring because you don't have anything new to make..

I went:
Field I-IV
Tailoring I and II
Casual I
Tailoring III
Casual II
Tailoring IV
Casual III and IV
Formal I and II

2 boxes to go..

One hint.. don't whimp out and start another line when you hit the level III... you'll regret it in the end.. With 57K for Formal III and 70K for Formal IV, that's 127K to master.. it seems so close, yet so far.. I can't imagine if I had 3 level IV boxes at 70K each left.....



Jarius Craft
Master Commando/Novice TK
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