Tailor Archive

Thread: Clothing Repair Kit

BlazeHoliday
Tue Oct 04, 2005 4:13 pm
#1

Can it be used unlimited times? I didn't see a number of uses on the item.

Also i seen one for 20mil which is 100% repair. Can it repair from 0/100 condition?

if not, then is a 99% for liek 5k worth just about the same..lol


Is it rare to craft a 100% one or is it just unreal. or possibly a one time thing? I'm new to this so bare with me!



To flame or not to flame...That is the question

DPK

Tralmek
Tue Oct 04, 2005 4:25 pm
#2






BlazeHoliday wrote:

Can it be used unlimited times? No. The number of uses a repair kit has left will be listed on its attributes.I didn't see a number of uses on the item.

Also i seen one for 20mil which is 100% repair. Can it repair from 0/100 condition? There has been no demonstrated evidence that a 100% repair kit repairs any better than a 1% repair kit.

if not, then is a 99% for liek 5k worth just about the same..lol


Is it rare to craft a 100% one or is it just unreal. or possibly a one time thing? It was a one-day thing back in 2004. I'm new to this so bare with me!









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QuarEstee
Tue Oct 04, 2005 5:50 pm
#3

Weapon, Armor and Clothing Repair Tools depend entirely on the Conductivity of the metal used to craft them. If you get a copper with CD 1000, then you can get a repair tool at 100%.



BlazeHoliday wrote:
... I'm new to this so bare with me!



Bare with you?! I don't even know you!



Yeah, I am the Fish-Wookiee / I don't live in a bowl, man, I'm up in a tree - yeah
I am the Wookiee-Fish / I rip off both your arms if you question me bish! - hey
Give you a big wet lick / That's how we say hello back on ol' Kashyyyk - I
Let out a Wookiee Roar / Makes me feel so good, gonna do it some more
Yeah!

More Wookiee than Fishie
More Wookiee than Fishie
More Wookiee than Fishie




BlazeHoliday
Tue Oct 04, 2005 7:17 pm
#4

thx for the help guys!



To flame or not to flame...That is the question

DPK

Gyopi
Tue Oct 04, 2005 8:44 pm
#5






QuarEstee wrote:
Weapon, Armor and Clothing Repair Tools depend entirely on the Conductivity of the metal used to craft them. If you get a copper with CD 1000, then you can get a repair tool at 100%.






Actually with an artisan buff and non-perfect resources (in the 990s for conductivity) I can make 100% repair tools. Well.... that is not quite true. They come out listed as 99.999999 for some reason.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

NalfeinQ
Wed Oct 05, 2005 7:38 am
#6






Gyopi wrote:





QuarEstee wrote:
Weapon, Armor and Clothing Repair Tools depend entirely on the Conductivity of the metal used to craft them. If you get a copper with CD 1000, then you can get a repair tool at 100%.






Actually with an artisan buff and non-perfect resources (in the 990s for conductivity) I can make 100% repair tools. Well.... that is not quite true. They come out listed as 99.999999 for some reason.







Uber!

I can't seem to break around 99 on mine...



Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
Ani_cul
Wed Oct 05, 2005 8:49 am
#7






Gyopi wrote:





QuarEstee wrote:
Weapon, Armor and Clothing Repair Tools depend entirely on the Conductivity of the metal used to craft them. If you get a copper with CD 1000, then you can get a repair tool at 100%.






Actually with an artisan buff and non-perfect resources (in the 990s for conductivity) I can make 100% repair tools. Well.... that is not quite true. They come out listed as 99.999999 for some reason.





The repair tools will not reach 100% because people were making alot of tickets and raising all because "at 100% it should not fail repairor break my item"
So remove 100% func and that complaint can not be made.


And yes, a 1% tool is exactly the same {currently} as a 99.9999% one.
A Master who crafted the item has exactly the same chance to fail as the person who purchases it.
Functionality of tool and skill mods have {currently} nothing to do with our broken repair.

The only thing shown to improve a repair success is the overall condition
{a 600/100 will repair better most times then a 200/1000 cond item, the lower the condition thehigher chance of break}


So insure, repair, repair often {my rule of thumb is to repair at no less then 75% of the max cond} I mean tools are very inexspensive, use em up}





stop looking at me
Gyopi
Wed Oct 05, 2005 8:57 am
#8






Ani_cul wrote:



So insure, repair, repair often {my rule of thumb is to repair at no less then 75% of the max cond} I mean tools are very inexspensive, use em up}




Even if 0/0 and 1/1 clothing were to suddenly become unwearable, at least for clothing all repairs are the same anyway unless it is a completely failure. As long as it has *some* conditon you still get 100 insured deaths or 20 uninsured deaths before the item is destroyed. At any time you can repair again and you have an excellent chance of resetting that counter.





Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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