Tailor Archive
Thread: BE Clothing questions (please dont hurt me I read the stickies but didnt find an answer)
Grreeta wrote:
FaedraDelauney wrote:
1. I have Exquisite Dancer Leotard schematic. How many items will this make?
2. The tissues mentioned for the item, do they still do the BF healing etc, or have they shifted over to being Dance/Music Enhancements?
3. From what I understood, using BE tissues, you can imbed max of 2 mods to an item correct?
They still have BF healing on them but they now also do Dancing Enhancement (although I'm not sure what value this is to anyone). If you are a non master, this will add time to your buffs, so this can be a very nice thing if you need to drop master dancer for some reason, yet wish to still give semi reasonable buffs, or if you are master and you would like to give the "best buffs". It is only a matter of minutes, but still my Twi went from 3:27 as a quad amster ent to 3:31 with the +25 DE,though her music is currently 3:28 with a +5 MEI'd like to find out what differences might be made depending on level of skill and number of masteries.
The schematic has 3 uses on it but you can make factory schematics so the number of items you get from the schem depends on the number of identical crystalline clothing treatments you have. If you have a stack of 8 then you can get 7 items out of 1 of the uses.
The maximum number of mods you can have on a single item of clothing is 6. In theory you could put 6 BE mods onto item eg on a single piece of Crested Battle Padding you could have Augmentation Efficiency, Cure Efficiency, Taming Vicious Creatures, Taming Wild Creatures, BF Healing (Music) and BF Healing (Dance). Although the final 2 are, obviosuly, useless.
I sell quite a number of items with 4 mods, CHs like scent mask/camo coupled with the taming bonuses and docs like to have the aumentation and cure efficiency combined with melee and ranged defense.
Cheers,
Gawgax
thank you for answering.
FaedraDelauney wrote:
MiraLuka3 wrote:
FaedraDelauney wrote:
1. I have Exquisite Dancer Leotard schematic. How many items will this make? Three
2. The tissues mentioned for the item, do they still do the BF healing etc, or have they shifted over to being Dance/Music Enhancements? They don't exactly have "tissues," they have built-in modifiers. But they have not changed. The Exquisite Leotards are currently only worth as much as a normal clothing item. I have one that I purchased pre-crafted, it has a total of 4 mods, and 2 are the dance enhancements +5s, so did this then shift because it was already crafted when this change went into effect?
They didn't change the mods on clothingcrafted pre-CU.So the leotard you have must have been crafted after the CU.
3. From what I understood, using BE tissues, you can imbed max of 2 mods to an item correct? You can put in as many mods as there are separate slots in the clothing item. From the list on BE items in the stickies, it looked as if it took a total of 5 ?modifiers?, is this correct then?
It would take two more in addition to the modifiers that already exist in they schematic. It only has two slots for BE mods, even though it will take 5 tissues. The extra tissues are wasted.
then taking this item, and IF it were crafted with the changes working, I could possibly get dance enhancement +X +X +X and Music Enhancement +X +X? Or is the item confined to the one type of enhancement (dance)?
There aren't any BE tissues that have Music Enhancement, so you'd need a CA.
first *hugs* for being so very patient with me!
MiraLuka3 wrote:
FaedraDelauney wrote:
1. I have Exquisite Dancer Leotard schematic. How many items will this make? Three
2. The tissues mentioned for the item, do they still do the BF healing etc, or have they shifted over to being Dance/Music Enhancements? They don't exactly have "tissues," they have built-in modifiers. But they have not changed. The Exquisite Leotards are currently only worth as much as a normal clothing item. I have one that I purchased pre-crafted, it has a total of 4 mods, and 2 are the dance enhancements +5s, so did this then shift because it was already crafted when this change went into effect?
They didn't change the mods on clothingcrafted pre-CU.So the leotard you have must have been crafted after the CU. Yay meaning it isnt useless then and CAN be crafted with the dance enhancements.
3. From what I understood, using BE tissues, you can imbed max of 2 mods to an item correct? You can put in as many mods as there are separate slots in the clothing item. From the list on BE items in the stickies, it looked as if it took a total of 5 ?modifiers?, is this correct then?
It would take two more in addition to the modifiers that already exist in they schematic. It only has two slots for BE mods, even though it will take 5 tissues. The extra tissues are wasted. So it is POSSIBLE then to get the dance enhancement crafted into this item. But may as well have another item then crafted with the items provideing the Dance Enhancement?
Or is it the Scehmatic itself providing the dance enhancement stat?
then taking this item, and IF it were crafted with the changes working, I could possibly get dance enhancement +X +X +X and Music Enhancement +X +X? Or is the item confined to the one type of enhancement (dance)?
There aren't any BE tissues that have Music Enhancement, so you'd need a CA. Kk. thanks for answering!
So it is POSSIBLE then to get the dance enhancement crafted into this item. But may as well have another item then crafted with the items provideing the Dance Enhancement?
Or is it the Scehmatic itself providing the dance enhancement stat?
The schematic itself must be providing the bonus.
Hehe, ok then! Now time to find a tailor who would be willing to make these for me ^_^ doing a factory run of
MiraLuka3 wrote:
So it is POSSIBLE then to get the dance enhancement crafted into this item. But may as well have another item then crafted with the items provideing the Dance Enhancement?
Or is it the Scehmatic itself providing the dance enhancement stat?
The schematic itself must be providing the bonus.
They all must be the same color.
It may be hard to find a tailor able to make factory runs, because the Exquisite Leotard takes looted components.
And also, you should wait until after next publish to get them made in a factory. On live, there is a bug that makes factory-made clothing the wrong color. This bug is now fixed on TC.
MiraLuka3 wrote:
They all must be the same color.
It may be hard to find a tailor able to make factory runs, because the Exquisite Leotard takes looted components.
And also, you should wait until after next publish to get them made in a factory. On live, there is a bug that makes factory-made clothing the wrong color. This bug is now fixed on TC.
The looted component is the Crystalline Clothing treatment right? or is it all looted?(looking it up now) Allrighty so the only looted component is the crystalline clothing treatment from what I can tell and as I am also a combatant I should have any problem providing that for a tailor once the factory/crate items are fixed. ^_^
Message Edited by FaedraDelauney on 10-07-2005 04:31 PM
FaedraDelauney wrote:
MiraLuka3 wrote:
They all must be the same color.
It may be hard to find a tailor able to make factory runs, because the Exquisite Leotard takes looted components.
And also, you should wait until after next publish to get them made in a factory. On live, there is a bug that makes factory-made clothing the wrong color. This bug is now fixed on TC.
The looted component is the Crystalline Clothing treatment right? or is it all looted?(looking it up now) Allrighty so the only looted component is the crystalline clothing treatment from what I can tell and as I am also a combatant I should have any problem providing that for a tailor once the factory/crate items are fixed. ^_^
Oooh, ok, wont be doing it then till after pub 24, THAT is the publish on TC right now right?
Message Edited by FaedraDelauney on 10-07-2005 04:31 PM
FaedraDelauney wrote:
1. I have Exquisite Dancer Leotard schematic. How many items will this make? Three
2. The tissues mentioned for the item, do they still do the BF healing etc, or have they shifted over to being Dance/Music Enhancements? They don't exactly have "tissues," they have built-in modifiers. But they have not changed. The Exquisite Leotards are currently only worth as much as a normal clothing item.
3. From what I understood, using BE tissues, you can imbed max of 2 mods to an item correct? You can put in as many mods as there are separate slots in the clothing item.
MiraLuka3 wrote:
FaedraDelauney wrote:
1. I have Exquisite Dancer Leotard schematic. How many items will this make? Three
2. The tissues mentioned for the item, do they still do the BF healing etc, or have they shifted over to being Dance/Music Enhancements? They don't exactly have "tissues," they have built-in modifiers. But they have not changed. The Exquisite Leotards are currently only worth as much as a normal clothing item. I have one that I purchased pre-crafted, it has a total of 4 mods, and 2 are the dance enhancements +5s, so did this then shift because it was already crafted when this change went into effect? Or did one type of modifier change over?
3. From what I understood, using BE tissues, you can imbed max of 2 mods to an item correct? You can put in as many mods as there are separate slots in the clothing item. From the list on BE items in the stickies, it looked as if it took a total of 5 ?modifiers?, is this correct then? I am trying to understand what S2+S3 means, i looked at one of the guides, and it states this is a Double Tissue item requiring these two types to be identical, =o( what does that mean? I also saw the regular exotic leotard takes the same, so then does it not matter which leotard is crafted, they can in theory both be the same?
then taking this item, and IF it were crafted with the changes working, I could possibly get dance enhancement +X +X and Music Enhancement +X +X? Or is the item confined to the one type of enhancement (dance)?
Message Edited by FaedraDelauney on 10-07-2005 12:54 PM
FaedraDelauney wrote:1. I have Exquisite Dancer Leotard schematic. How many items will this make?2. The tissues mentioned for the item, do they still do the BF healing etc, or have they shifted over to being Dance/Music Enhancements?3. From what I understood, using BE tissues, you can imbed max of 2 mods to an item correct?
They still have BF healing on them but they now also do Dancing Enhancement (although I'm not sure what value this is to anyone).
The schematic has 3 uses on it but you can make factory schematics so the number of items you get from the schem depends on the number of identical crystalline clothing treatments you have. If you have a stack of 8 then you can get 7 items out of 1 of the uses.
The maximum number of mods you can have on a single item of clothing is 6. In theory you could put 6 BE mods onto item eg on a single piece of Crested Battle Padding you could have Augmentation Efficiency, Cure Efficiency, Taming Vicious Creatures, Taming Wild Creatures, BF Healing (Music) and BF Healing (Dance). Although the final 2 are, obviosuly, useless.
I sell quite a number of items with 4 mods, CHs like scent mask/camo coupled with the taming bonuses and docs like to have the aumentation and cure efficiency combined with melee and ranged defense.
Cheers,
Gawgax