Tailor Archive
Thread: Please help me get this attachment to work !
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SexyJabbaTheHutt
Mon Nov 08, 2004 3:58 am
#1
Just looted a +25/+20 attachment, now, I don't want the +25 to stick. Can I put a -1 of that skill mod in the piece of clothing to make it stick or do I have to have a +25 of the exact same mode in the article of clothing to make the +20 stick ?
Thanks for any info !
adam2975
Tue Nov 09, 2004 3:26 am
#4
Yeah basically you will have to make sure the item you want to put the attachment in has enough sockets and you will need another +25 attachent the same as the one you want to cancel out.
Put the single +25 in the item of clothing then apply the +25 / +20 tape to it, the +25 will vanish and the +20 will stick.
Put the single +25 in the item of clothing then apply the +25 / +20 tape to it, the +25 will vanish and the +20 will stick.
ZinaTheMaker
Tue Nov 09, 2004 10:31 am
#5
you need an SEA equivelant or greater to the mod you want to cancel out. when you place a SEA with multiple mods into a clothing item, the SEA checks for existing mods. and from there it determines what mods will stick. for this example, lets say you have this shirt:
3 open sockets
+15 defense vs stun
+12 weaponsmith experimentation
you loot a tape with the following mods:
+11 weaponsmith experimentation
+6 medical experimentation
your goal is to get the +6 med to stick. and in this case, if placed in that shirt, it will. here is the reason why:
when you place this tape into the shirt, it will start with the highest mod on the skill tape (+11 ws exp) and do a check. since the existing mod (+12 wepon exp) is HIGHER than the one on the tape, it obviously will NOT override a +12 mod with a +11. the +11 will be ignored, and it will go onto the 2nd mod on the tape. and in this case, it is +6 medical experimentation. again, the SEA will do a check, and in this case, there are no preexisting medical experimentation mods. as a result, the +6 med will stick. the final stats on the garment will read as follows:
2 sockets
+15 defense vs stun
+15 defense vs stun
+12 weaponsmith exp
+6 med exp
hope this helps. believe me, nothing is more frustrating than looting a nice tape...with an insane mod burried under higher mods. i have a +24 ranged defense skill tape...too bad theres a +25 droid speed mod thats higher. but with the bad, surely you will find good.
Krawid
Wed Nov 10, 2004 1:05 pm
#6
My question is this. Did they do this on purpose or is it a problem?
adam2975
Wed Nov 10, 2004 6:40 pm
#7
As far as i know its a problem with the game that all the mods on one attachment dont stick, if it was supposed to worth this way there would be no point in having multi bonus attachments in the game.
RandDarkstar
Thu Nov 11, 2004 1:26 pm
#8
Why can't they just have a) all mods stick, or b) you choose the mod to stick when adding, or c) attachments only come with ONE mod
Parody
Fri Nov 12, 2004 9:29 am
#9
RandDarkstar wrote:Why can't they just have a) all mods stick, or b) you choose the mod to stick when adding, or c) attachments only come with ONE mod
...
'Cause it's a bug! (Yeah, yeah, yeah!)
Yes, it's a bug! (Yeah, yeah, yeah!)
We still slide when we sit? That's just par for the course!
Can't get the mod you want? Well at least it's not worse:
A crashing bug. (A-big-B-U-G.)
A crashing bug. (Didn't happen to me.)
...
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