Tailor Archive

Thread: New to BE Clothing (Yet another pricing post... I'm really sorry...)

KyjaAarn
Sat Jun 26, 2004 3:14 am
#1

Well, I can just about price my regular tailor items. I've got my pricelist and I use it as a guideline unless I'm tired.

If I'm tired it's "Ahhh.. Just tip whatever you feel like, man."


But I'm starting to move into BE clothes... I've read the posts about BE clothing prices, and I kinda get the idea... So I'm not asking how much to sell my BE clothing for.


But what should I be paying per tissue/crate of tissues? Never having bought this, and having seen more Jedi on my server than I've seen bio-engineers...

Just a rough guide? Like prices for a crate of +15's of whatever types and prices for a crate of +25's of whatever types?

I'm trying to avoid getting ripped off here. What prices do you guys pay?


And... It's probably not worth trying to sell an exquisite leotard without a +25 dwh/mwh tissue, right?



--

K'ell Dumar (Flurry)

Master Tailor/Master Rifleman

...has rendered great services to the empire by being the hottest Twi' guy in the galaxy.

...has mastered the tailor profession and still can't decide what to wear.

...has gotten sick of explaining the situation with the color choices to customers.




--
K'ell
... has rendered great services to the Empire by being the hottest Twi' guy in the galaxy.
ArthurDentOnBria
Sat Jun 26, 2004 3:21 am
#2


Pricing on the BE end doesn't seem to vary that much. Standard prices for tissues would be in the 2k - 3k/tissue range for say +14 - +17 tissues, something like that. You'll pay a little more for tranquilizers and myoflex. If you see prices differing all that much from that, be very suspicious, as you're probably dealing with a noob or a fly-by-night type.


On the tailor end I think is where you really see a very wide spread of prices, because in any given region there is likely to be very little competition. Just price according to your expenses and your conscience.





KyjaAarn wrote:

But what should I be paying per tissue/crate of tissues? Never having bought this, and having seen more Jedi on my server than I've seen bio-engineers...

Just a rough guide? Like prices for a crate of +15's of whatever types and prices for a crate of +25's of whatever types?






Message Edited by ArthurDentOnBria on 06-26-2004 03:22 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Ackdel
Sat Jun 26, 2004 10:02 am
#3

Yup, ArthurDent pretty much has it. I usually pay around 65k/crate of tissues +15 or better. (+17 is pretty much the best you'll ever find - you need to stack tissues to get +25 clothes).


And in addition to pricing according to your costs and conscience, also use how fast you sell out as a guide. I recently had to raise my prices because I just couldn't keep my dang vendor stocked.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
dulee
Thu Jul 01, 2004 6:49 am
#4



http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=72932


If you take a peek at this thread from the BE boards, you can see a huge variation in prices of tailor tissues. They range from 12500 credits for a crate (500 credits per tissue) to almost 10000 credits per tissue. My own pricing structure is quite complex but results in tissues ranging from about 4-7k each.


You mentioned how difficult it is to find a BE...it's probably even more difficult to find a BE that offers a full range of tissues for tailors. I think that this is one of the reasons why prices vary so much and why most of the vendors I've come across only sell a very limited range of enhanced clothing.


Another thing to consider is that each tissue requires up to 70 units of various creature resources to make, which can be quite expensive at market prices. On my server, top quality creature resources regularly sell for 50-100 cpu...obviously it will vary from server to server.


I've also seen a huge variation in prices of enhanced clothing. But generally I think that most people have no problem paying around 20k on my server for a 4/18 melee/stun defense shirt or 30k for a +25 injury/wound treatment sunguard or 50k for a +25 injury/wound treatment wooly shirt.


If you manage to find a BE that offers a great price on tissues for tailors then don't let them get away! But paying 4-7k for each tissue shouldn't really be a great concern when you consider the return you get on your investment.

Centurion
Thu Jul 01, 2004 7:38 am
#5

I use Moroc's BE Calc v2.0 for my pet pricing and he added tissue pricing in version 2 so I used that for a recent med tissue sale. It turned out to be +16 tissues and I sold three crates for 25k each.



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

dulee
Thu Jul 01, 2004 10:05 am
#6



Well, I've read some of the discussions on this board about prices of clothing, particularly concerning tailors charging a fair market price for their items. This recent thread is an example:


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=36498


With some tailors chargingover 10k for non-enhanced clothing and more for enhanced clothing, is it not right that bioengineers should also charge a fair price for tissues? The road to becoming a master BE is just as long as the one to master tailor, but unlike tailors we can't get the majority of our resources by placing a harvester on the ground as most of our resources come from creatures. To me, the prices I previously mentioned of 4-7k per tissue seems comparatively low when compared to some of the prices of clothing that have been quoted by tailors in the thread I've mentioned above. I'm particularly surprised at ArthurDent's comments about fly-by-night BEs considering that he is both a BE and a tailor (who believes in charging a fair price for clothing).


I can't speak for all of my fellow BEs, but I only want a fair slice of the pie, and at 4-7k per tissue the tailor should still be getting the bigger slice by far. If you are able to source tissues for 2-3k each, you've almost got the whole pie to yourself....BEs selling tissues at those prices must love surviving on pie-crust!

ArthurDentOnBria
Thu Jul 01, 2004 1:50 pm
#7



Centurion wrote:
I use Moroc's BE Calc v2.0 for my pet pricing and he added tissue pricing in version 2 so I used that for a recent med tissue sale. It turned out to be +16 tissues and I sold three crates for 25k each.




Meroc's BE Calc doesn't actually give you any guideance as far as pricing. All it does is allow you to enter in the variables, costs, etc that are important to you and crunches the numbers. Or are you just using the defaults?
/chuckle

Your prices are about 50% below most BE's.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Thu Jul 01, 2004 1:57 pm
#8


dulee wrote:

http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=72932

If you take a peek at this thread from the BE boards, you can see a huge variation in prices of tailor tissues. They range from 12500 credits for a crate (500 credits per tissue) to almost 10000 credits per tissue.






That thread you reference was mainly talking about chef tissues, which is of little interest here.

Also, my comment about pricing was objective, I made no judgement on what is "fair" and what is "not fair", I'm just strictly reporting what people charge, and saying that if you're buying from someone who prices radically differently from that, be a little bit careful because it shows that he/she may not understand the marketplace for their product.

Message Edited by ArthurDentOnBria on 07-01-2004 09:48 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Songe
Thu Jul 01, 2004 2:01 pm
#9

More than 50% actually. Most crates on sunrunner go around 75k for +15 tissues.



------

Novice Lekku Stomper
dulee
Fri Jul 02, 2004 2:16 am
#10






ArthurDentOnBria wrote:




dulee wrote:



http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=72932


If you take a peek at this thread from the BE boards, you can see a huge variation in prices of tailor tissues. They range from 12500 credits for a crate (500 credits per tissue) to almost 10000 credits per tissue.








That thread you reference was mainly talking about chef tissues, which is of little interest here.

Also, my comment about pricing was objective, I made no judgement on what is "fair" and what is "not fair", I'm just strictly reporting what people charge, and saying that if you're buying from someone who prices radically differently from that, be a little bit careful because it shows that he/she may not understand the marketplace for their product.

Message Edited by ArthurDentOnBria on 07-01-2004 09:48 PM







The thread that I referenced also contains 5 or 6 responses from BEs on how much they charge for tissues for tailors, which when added to the 5 or 6 responses on this thread, gives a broader idea of the price range of tissues for tailors. I thought that this would be of interest to the original poster, but I hope that K'ell can forgive me if it is of little interest.


Also, in response to K'ell's question regarding the exquisite dancer's leotard, I think that it would definately be worth putting in dwh/mwh enhancements as this would enable the entertainer to wear the leotard for regular wound healing. The dwh/mwh enhancements would give the leotard an extra selling point.



Arthur, you wrote in your original reply to K'ell's post that standard prices for tissues for tailors doesn't seem to vary that much. But the thread that I referenced and the responses in this thread shows quite a big variation in prices. There seems to be similar variations in prices of clothing, but I don't think that it would go down very well if someone were to suggest that a tailor charging more than 2-3k for an item of non-enhanced clothing is probably a noob or fly-by-night. So why is it ok to apply these suggestions when talking about bioengineers?

Syzygy-Gorath
Fri Jul 02, 2004 4:51 am
#11






dulee wrote:


[snip]


Also, in response to K'ell's question regarding the exquisite dancer's leotard, I think that it would definately be worth putting in dwh/mwh enhancements as this would enable the entertainer to wear the leotard for regular wound healing. The dwh/mwh enhancements would give the leotard an extra selling point.


[snip]




I used to fully enhance the EDL with BE tissues…but let's be honest. The leotard is only really useful to Master Dancers, and they don't really need any help from the tissues to heal any faster—now if we had fatigue tissues, that would be useful…


Actually, one of my better clients while I was still on Live specifically asked that I not enhance the leotard with the BE tissues for exactly that reason—she said that there wasn't any point in her paying for the tissues for 3 leotards when there wasn't going to be any tangible benefit to them. And as far as the EDL itself, it is, unfortunately, far inferior to other enhanced items because you can wear so few things with it—less room for SEAs and that highly sought-after +25.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Page 1 of 1
Previous Next