Tailor Archive

Thread: Where does Clothing Assembly/Experimentation/Repair cap?

Iwra
Thu Jul 01, 2004 10:35 am
#1

I know experimentation caps at +20 with tapes.


Does anyone know where Assembly and Repair cap? I have tried the search and the FAQ, but i'm also blind


I'm currently:

Experimentation +18
Assembly +9
Repair +16


Almost ready for the revamp in August 2005.
Elhana
Thu Jul 01, 2004 3:10 pm
#2

Well I'm not sure about any hard caps but as you will be using skill tapes to push those skills up the cap is at 25. Been known for quite sometime that bonuses from clothing cap at +25. I'm not 100% certain but I assume they'd put something like that for all skills than trying to give different skills different caps.



Val'rel Shia
Master Tailor & Master Dancer
Part of [The Firm] Superstore 1200m west of Mos Entha [80 x 3254]
Chimaera
Songe
Thu Jul 01, 2004 9:18 pm
#3

Yes the cap for any skill is 25. And lol at your comment about the revamp in august 2005.



------

Novice Lekku Stomper
Iwra
Fri Jul 02, 2004 10:27 pm
#4

I always thought it was +25. But someone assured me its +20 on Experimentation :/


Thanks for the info
Syzygy-Gorath
Sat Jul 03, 2004 12:13 pm
#5






Iwra wrote:

I always thought it was +25. But someone assured me its +20 on Experimentation :/


Thanks for the info






The technical cap for experimentation is +25, just like anything else—the thing is, you only get an extra experimentation point for every +10 you have…so that last +5 is useless, except for bragging rights.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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