Tailor Archive

Thread: Factory Fix ...What am I doing wrong...

gstengel67
Wed Jul 09, 2003 8:01 am
#1

Yesterday my husband finally was able to make me a wearable factory. We placed the factory put 2000 credits of upkeep into it and 200 power (enough for 4 hours runtime). I made a schematic for trim with the current available resources so that I could actually run the darn thing. We then put the required amount of resources into the hopper to make 100 trim. We wait and wait 4 hours still no email saying finished. We then read that factories are broke so we redeed the thing. Today I log on to see factory fixed message on launch pad so I decide to reset the factory down. Repeated above steps and this time the email came quickly saying manufacturing complete 0 items made. Tried again and same message (


What am I doing wrong or are they still broken ?


Sai Polaris


Novice Tailor Eclipse Server

Yabai
Wed Jul 09, 2003 9:14 am
#2

I cant make a thing now in mine.

I made1 successful run of 100 synt cloth in my factory and now it wont make any more. I currently have 5k over the maintenence required, it is powered beyond nuclear... I have the current shem loaded with the current resources and current amounts. I start it up and nothing happens. I waited 12 hours yesterday and nothing. When you shut it down I get an email saying 100 units were made but the hopper is empty. Opening the ingredient slot shows all the ingredients un-used and in tact. I started it again before I went to bed and 6 hours later I get the same thing. It just sits there.


I DO know how yo use factories, it worked once. Any tips? Others having the same problem? Please help. I have people in line for this stuff.

Velveeta
Wed Jul 09, 2003 9:59 am
#3

Mine wasn't working, but I stopped and started and it worked now.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
speardancer
Wed Jul 09, 2003 2:11 pm
#4

If you keep up with the patch notes, the factories were bugged in the July 8 patch, and have been fixed with today's patch (July 9). But apparently you also have to stop, and restart them for them to work.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
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