Tailor Archive

Thread: Trying on clothes simplified

Imogin
Tue Sep 23, 2003 9:18 pm
#1

I don't know if anyone has thought of this yet...but if there is a check box in the trade/vendor/bazaar window that says "try out" for wearable items such as armor and clothes then the interested customer can just check that instead of paying and the items stays on them (or pops into their inventory for them to try on) for approximately 1 minute for them to see how it will look then it goes back to the inventory/bazaar/vendor. Whola...easy, everyone is happy, and no one is cheated. If they like it then they go back to the same venue they used to try it out and purchase it
Xelene
Tue Sep 23, 2003 10:56 pm
#2

Hm.

I can see this being a coding nightmare, for two reasons:

1) You have to make it really secure, so that a seller can't use it to cheat people. It would require additional code to block out the credit box, for example, so that if "Try on" was checked someone couldn't pay for an item. It would also run afoul of the code that prevents you from trading equipped things, since items would have to revert even if they were equipped.

2) In beta, one of the biggest issues was inventory. Stuff disappeared all the time. It's still sometimes an issue now, but nothing like it used to be. If your inventory changed anytime in the last hour or so before you logged off, those changes would disappear if you logged out or lost connection. Then they'd reappear in a day or so. Somewhat like the vendor purchase bug, but happening to *everyone*, *every time*. So code that introduces another rule about what is in your inventory and what disappears from it might be especially problematical.

I saw someone else suggest the Image Design route, where you could create a window for people to preview themselves with the new clothes on. That might be a lot easier to implement, since the code is already more or less in game.
Nini_The_Rodian
Wed Sep 24, 2003 8:53 am
#3

Even better, Client wants shirt A in Color 1. I make him the item and he buys it. I tell him that if does not like the color tell me lighter or darker color 3 or 4 what ever. I make the item in the new color and trade it to client he puts the first one back up for tade.


I can often get the color exact on the second try. The first one I made then goes on my vendor.


Simplified :-)

AnitaSWG
Wed Sep 24, 2003 9:19 am
#4

Using /trade is starting to drive me crazy. Or maybe it already has. Waiting for the person to respond.. having it cancel cause they said something using /say.. or their inventory is full.. or they are out smoking a cigarette... or it's a full moon..Grrrr...


Over the weekend I set up a Special Order Pickup Vendor and started using that as a way to transfer items to the customer. So much easier. I still let people try stuff on, but for the most part it's easier for me to drop the items on the vendor and let them buy the items as I make them.

"" Ri'a Ocoli
"" Master Tailor, Kettemoor
"" Fine Attire by Ri'a is 1km north of Keren at 1190, 3770
"" .. my door is always open, stop by any time!




:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

Vandessa
Wed Sep 24, 2003 9:50 am
#5

What I love is when you are using /examine on a PC and then a trade initiates.. it imediatly cancels out because the examine window was open.. mind you if you examine anything else like an object or an NPC the trade window doesn't cancel. Go figure.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

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