Tailor Archive
Thread: BIO ENGINEER TAILOR ENHANCEMENT GUIDE AND LIST
You guys are great! Love tailors! Anyway, here's a list of all tailor componants that Bioengineers make; ![]()
Chariga - +Business Acumen?
20 Creature Food
15 Creature Structural
10 Seafood
Constrictor Cloth - + Bleeding Defense
30 Creature Food
20 Flora Food
Confidence Cloth - +Intimidation+ Warcry
20 Creature Food
20 Herbivore Meat
10 Fungi
Myoflex Cloth Treatment - +Wound Healing (Dancer and Musician)
20 Creature Food
20 Flora Structural
15 Scaley Hide
Passive Biosensors - +Medicine use, injury and wound treatment
25 Insect Meat
20 Flora Structural
20 Creature Food
Passive Tranquilizers - No Idea. Milk?
25 Milk
25 Bone
20 Creature Food
Scent Camouflage - + Camouflage
25 Flowers
20 Flora Structural
20 Creature Food
Visual Camouflage - + Taking Cover, + Cover
20 Creature Food
20 Flora Structural
20 Reptilian Meat
Toughened Fibers - + Melee Defense
25 Bone
25 Hides
20 Creature Food
Personaphene - No Idea. No Seafood.
20 Creature Food
20 Creature Structural
15 Seafood
15 Wild Meat
Enhanced Myoflex Treatment - +Wound Healing (dancer and musician)
25 Flora Structural
20 Eggs
20 Creature Food
15 Scaley Hide
Coagulant Agents - + Bleeding Defense
20 Creature Food
20 Clora Resources
20 Creature Resources
15 Bone
Active Biosensors - + Medicine use, injury and wound treatment (assumption)
25 Insect Meat
25 Flora Structural
20 Creature Food
10 Wild Meat
Active Tranquilizers - No idea. Milk?
25 Bone
25 Milk
20 Creature Food
10 Reptilian Meat
Scent Neutralization - + Camouflage
25 Flowers
20 Creature Food
20 Flora Structural
15 Avian Bones
Mimetic Circuitry - + cover, + taking cover
20 Creature Food
20 Flora Structural
20 Reptile Meats
15 Mollusk
Fear Release - Bonuses to intimidation and warcry
25 Creature Food
25 Herbivore Meat
15 Fungi
10 Carnivore Meat
Tensile Resistance - +melee defense
25 Hides
25 Bone
20 Creature Food
10 Flowers
Creature food is meat and food
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hehe I also went through and pulled out the tailor items. it can be found here:
http://theorangecouch.org/swg/becomp.htm
Just added the tissue receipes - and an excel spreadsheet to help with deciding on the weighted value of a resource today.
www.swgbio.com/biorecipes.htm
Vaporizer wrote:
Would seafood be fish? Seems feasible to me, but why call it seafood?
Well, I guess they originally intended to have different kinds. One BE recipe even calls for mollusk as I recall.
And as far as it being "feasible"... forget it. It takes hours just to get a small quantity of fish. Unless things are changed drastically I doubt you'll ever see a factory run of anything with fish or seafood as an ingredient.
seafood is fish - chariga and persephone are supposed to be removed in the patch though. the tranquilizer recipies are for the tame wild/tame viscious creatures bonus but good luck finding 25 milk let alone 25 of the same type.
Chariga - +Business Acumen? GONE IN THE NEXT BIG PATCH
20 Creature Food
15 Creature Structural
10 Seafood
Constrictor Cloth - + Bleeding Defense
30 Creature Food
20 Flora Food
Confidence Cloth - +Intimidation+ Warcry
20 Creature Food
20 Herbivore Meat
10 Fungi
Myoflex Cloth Treatment - +Wound Healing (Dancer and Musician)
20 Creature Food
20 Flora Structural
15 Scaley Hide
Passive Biosensors - +Medicine use, injury and wound treatment NO LONGER PROVIDES MED USE IN NEXT BIG PATCH
25 Insect Meat
20 Flora Structural
20 Creature Food
Passive Tranquilizers - No Idea. Milk?
25 Milk
25 Bone
20 Creature Food
Scent Camouflage - + Camouflage
25 Flowers
20 Flora Structural
20 Creature Food
Visual Camouflage - + Taking Cover, + Cover
20 Creature Food
20 Flora Structural
20 Reptilian Meat
Toughened Fibers - + Melee Defense
25 Bone
25 Hides
20 Creature Food
Personaphene - No Idea. No Seafood.
20 Creature Food
20 Creature Structural
15 Seafood
15 Wild Meat
Enhanced Myoflex Treatment - +Wound Healing (dancer and musician)
25 Flora Structural
20 Eggs
20 Creature Food
15 Scaley Hide
Coagulant Agents - + Bleeding Defense
20 Creature Food
20 Clora Resources
20 Creature Resources
15 Bone
Active Biosensors - + Medicine use, injury and wound treatment (assumption) NO LONGER PROVIDES MED USE IN NEXT BIG PATCH
25 Insect Meat
25 Flora Structural
20 Creature Food
10 Wild Meat
Active Tranquilizers - No idea. Milk?
25 Bone
25 Milk
20 Creature Food
10 Reptilian Meat
Scent Neutralization - + Camouflage
25 Flowers
20 Creature Food
20 Flora Structural
15 Avian Bones
Mimetic Circuitry - + cover, + taking cover
20 Creature Food
20 Flora Structural
20 Reptile Meats
15 Mollusk
Fear Release - Bonuses to intimidation and warcry
25 Creature Food
25 Herbivore Meat
15 Fungi
10 Carnivore Meat
Tensile Resistance - +melee defense
25 Hides
25 Bone
20 Creature Food
10 Flowers
Sorry just dont want faulty info being spread around... As it stands now the tissues are broken until the next big patch that is on the TEST CENTER now! They work the first time until you log out then they deduct stats from the total score... You can get around this problem by taking the clothing off befor you logout
This will be fixed, we hope...
Sadly the wonderful Bio Engineers over on the Test Center have found a major negative with the new forms of the tissues...
The Pluses do not STACK!!! If You have a shirt that is +12 injury treatment and pants that are + 10, you dont get +22, no you get the better of the two... So its looking like the market for the tissue upgraded clothing might dwindle...
If you dont want this to be the case, then help us Bio Engineers out and Say HEY, they need to STACK!!!
Jordan_Karr wrote:
As it stands now the tissues are broken until the next big patch that is on the TEST CENTER now! They work the first time until you log out then they deduct stats from the total score... You can get around this problem by taking the clothing off befor you logout
this has actually been in live since um, forever. interesting thing to note is that the ONE item that you could definitely tell was or was not working (medical use, which was not), is being removed.
Jordan_Karr wrote:
The Pluses do not STACK!!! If You have a shirt that is +12 injury treatment and pants that are + 10, you dont get +22, no you get the better of the two... So its looking like the market for the tissue upgraded clothing might dwindle...
If you dont want this to be the case, then help us Bio Engineers out and Say HEY, they need to STACK!!!
THEY NEED TOSTACK!!!
Incidentally, did they break skill enhancements too, so that if you have a +3 polearm SEI in your gloves and a +5 in your belt, you only get the +5?
I'm hoping both SEI stacking and BE got broken, (ie, they both use the same code) because otherwise I cringe at the thought of what the sourcecode looks like.