Tailor Archive

Thread: BIO ENGINEER TAILOR ENHANCEMENT GUIDE AND LIST

XpNsVe
Sun Oct 05, 2003 9:08 pm
#1

You guys are great! Love tailors! Anyway, here's a list of all tailor componants that Bioengineers make;


Chariga - +Business Acumen?


20 Creature Food
15 Creature Structural
10 Seafood


Constrictor Cloth - + Bleeding Defense


30 Creature Food
20 Flora Food


Confidence Cloth - +Intimidation+ Warcry


20 Creature Food
20 Herbivore Meat
10 Fungi


Myoflex Cloth Treatment - +Wound Healing (Dancer and Musician)


20 Creature Food
20 Flora Structural
15 Scaley Hide


Passive Biosensors - +Medicine use, injury and wound treatment


25 Insect Meat
20 Flora Structural
20 Creature Food


Passive Tranquilizers - No Idea. Milk?


25 Milk
25 Bone
20 Creature Food


Scent Camouflage - + Camouflage


25 Flowers
20 Flora Structural
20 Creature Food


Visual Camouflage - + Taking Cover, + Cover


20 Creature Food
20 Flora Structural
20 Reptilian Meat


Toughened Fibers - + Melee Defense


25 Bone
25 Hides
20 Creature Food


Personaphene - No Idea. No Seafood.


20 Creature Food
20 Creature Structural
15 Seafood
15 Wild Meat


Enhanced Myoflex Treatment - +Wound Healing (dancer and musician)


25 Flora Structural
20 Eggs
20 Creature Food
15 Scaley Hide


Coagulant Agents - + Bleeding Defense


20 Creature Food


20 Clora Resources


20 Creature Resources


15 Bone


Active Biosensors - + Medicine use, injury and wound treatment (assumption)


25 Insect Meat
25 Flora Structural
20 Creature Food
10 Wild Meat


Active Tranquilizers - No idea. Milk?


25 Bone
25 Milk
20 Creature Food
10 Reptilian Meat


Scent Neutralization - + Camouflage


25 Flowers
20 Creature Food
20 Flora Structural
15 Avian Bones


Mimetic Circuitry - + cover, + taking cover


20 Creature Food


20 Flora Structural


20 Reptile Meats


15 Mollusk


Fear Release - Bonuses to intimidation and warcry


25 Creature Food
25 Herbivore Meat
15 Fungi
10 Carnivore Meat


Tensile Resistance - +melee defense


25 Hides
25 Bone
20 Creature Food
10 Flowers


Creature food is meat and food





The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

Vaporizer
Sun Oct 05, 2003 9:24 pm
#2

Would seafood be fish? Seems feasible to me, but why call it seafood?



________
Deke Selu - 1 4 0 4 Tailor (Casual 1, Fieldwear 4, Tailoring 4)

Please stop by my shop at 700, -5000 near Coronet, Corellia, Starsider for all your fieldwear needs, or just to say hello. Visitors always welcome! Entertainers get clothing for 50% off. Mention this sig ad when buying to receive 1000cr off your final order of greater than 1000cr!
Craigins
Sun Oct 05, 2003 10:28 pm
#3

hehe I also went through and pulled out the tailor items. it can be found here:


http://theorangecouch.org/swg/becomp.htm




Pulchra - Master Armorsmith|Master Merchant(next holo: tailor)
Renark Von Bek - Master Tailor|Master Bio-Engineer

KetFlair Industries' Bio Engineer
In Theed, /waypoint -5500 5500|In Bestine at /waypoint -1995 -3676
KetFlair Sliced Armor, Nimh Stims, Guile Foods,
Corede Sliced Weapons, Gheist Deeds
ALL EXCLUSIVE TO KETFLAIR INDUSTRIES!

Srednii
Sun Oct 05, 2003 10:41 pm
#4

cool, thanks for the info , came at the perfect time, just as I was starting to think maby I should look into bio eng stuff .



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Wire3k
Sun Oct 05, 2003 11:20 pm
#5

Just added the tissue receipes - and an excel spreadsheet to help with deciding on the weighted value of a resource today.


www.swgbio.com/biorecipes.htm





www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
www.swgbio.com/myadvice.wav
ArthurDentOnBria
Mon Oct 06, 2003 9:35 am
#6






Vaporizer wrote:
Would seafood be fish? Seems feasible to me, but why call it seafood?





Well, I guess they originally intended to have different kinds. One BE recipe even calls for mollusk as I recall.


And as far as it being "feasible"... forget it. It takes hours just to get a small quantity of fish. Unless things are changed drastically I doubt you'll ever see a factory run of anything with fish or seafood as an ingredient.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Kova
Mon Oct 06, 2003 7:36 pm
#7

seafood is fish - chariga and persephone are supposed to be removed in the patch though. the tranquilizer recipies are for the tame wild/tame viscious creatures bonus but good luck finding 25 milk let alone 25 of the same type.

Kova
Mon Oct 06, 2003 7:37 pm
#8

<- another bioengineer that lovestailors - you guys are great
Jordan_Karr
Mon Oct 06, 2003 10:38 pm
#9

Chariga - +Business Acumen? GONE IN THE NEXT BIG PATCH


20 Creature Food
15 Creature Structural
10 Seafood


Constrictor Cloth - + Bleeding Defense


30 Creature Food
20 Flora Food


Confidence Cloth - +Intimidation+ Warcry


20 Creature Food
20 Herbivore Meat
10 Fungi


Myoflex Cloth Treatment - +Wound Healing (Dancer and Musician)


20 Creature Food
20 Flora Structural
15 Scaley Hide


Passive Biosensors - +Medicine use, injury and wound treatment NO LONGER PROVIDES MED USE IN NEXT BIG PATCH


25 Insect Meat
20 Flora Structural
20 Creature Food


Passive Tranquilizers - No Idea. Milk?


25 Milk
25 Bone
20 Creature Food


Scent Camouflage - + Camouflage


25 Flowers
20 Flora Structural
20 Creature Food


Visual Camouflage - + Taking Cover, + Cover


20 Creature Food
20 Flora Structural
20 Reptilian Meat


Toughened Fibers - + Melee Defense


25 Bone
25 Hides
20 Creature Food


Personaphene - No Idea. No Seafood.


20 Creature Food
20 Creature Structural
15 Seafood
15 Wild Meat


Enhanced Myoflex Treatment - +Wound Healing (dancer and musician)


25 Flora Structural
20 Eggs
20 Creature Food
15 Scaley Hide


Coagulant Agents - + Bleeding Defense


20 Creature Food


20 Clora Resources


20 Creature Resources


15 Bone


Active Biosensors - + Medicine use, injury and wound treatment (assumption) NO LONGER PROVIDES MED USE IN NEXT BIG PATCH


25 Insect Meat
25 Flora Structural
20 Creature Food
10 Wild Meat


Active Tranquilizers - No idea. Milk?


25 Bone
25 Milk
20 Creature Food
10 Reptilian Meat


Scent Neutralization - + Camouflage


25 Flowers
20 Creature Food
20 Flora Structural
15 Avian Bones


Mimetic Circuitry - + cover, + taking cover


20 Creature Food


20 Flora Structural


20 Reptile Meats


15 Mollusk


Fear Release - Bonuses to intimidation and warcry


25 Creature Food
25 Herbivore Meat
15 Fungi
10 Carnivore Meat


Tensile Resistance - +melee defense


25 Hides
25 Bone
20 Creature Food
10 Flowers






Sorry just dont want faulty info being spread around... As it stands now the tissues are broken until the next big patch that is on the TEST CENTER now! They work the first time until you log out then they deduct stats from the total score... You can get around this problem by taking the clothing off befor you logout


This will be fixed, we hope...


Sadly the wonderful Bio Engineers over on the Test Center have found a major negative with the new forms of the tissues...


The Pluses do not STACK!!! If You have a shirt that is +12 injury treatment and pants that are + 10, you dont get +22, no you get the better of the two... So its looking like the market for the tissue upgraded clothing might dwindle...


If you dont want this to be the case, then help us Bio Engineers out and Say HEY, they need to STACK!!!




Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
HypoxicWombat
Tue Oct 07, 2003 1:32 am
#10






Jordan_Karr wrote:


As it stands now the tissues are broken until the next big patch that is on the TEST CENTER now! They work the first time until you log out then they deduct stats from the total score... You can get around this problem by taking the clothing off befor you logout





this has actually been in live since um, forever. interesting thing to note is that the ONE item that you could definitely tell was or was not working (medical use, which was not), is being removed.




Jordan_Karr wrote:

The Pluses do not STACK!!! If You have a shirt that is +12 injury treatment and pants that are + 10, you dont get +22, no you get the better of the two... So its looking like the market for the tissue upgraded clothing might dwindle...


If you dont want this to be the case, then help us Bio Engineers out and Say HEY, they need to STACK!!!







THEY NEED TOSTACK!!!


Incidentally, did they break skill enhancements too, so that if you have a +3 polearm SEI in your gloves and a +5 in your belt, you only get the +5?


I'm hoping both SEI stacking and BE got broken, (ie, they both use the same code) because otherwise I cringe at the thought of what the sourcecode looks like.






Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

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